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<blockquote data-quote="TheAuldGrump" data-source="post: 5682437" data-attributes="member: 6957"><p>Eberron is a special (and in my opinion, a wonderful) case.</p><p></p><p>Some folks in Eberron aren't even sure that the gods really exist, outside of the Powers that they influence.</p><p></p><p>In Eberron alignment is more of a simplified method for outlining behavior, and is more useful to a GM than a player. A GM could probably hide a PC's alignment from the player, with most folks falling into Neutral.</p><p></p><p>It is only when the favor of the gods, or of godlike Powers, has an actual effect that it matters all that much - a god who's martial arm consists of paladins probably does have some fairly strict preferences, even outside of any published Code.</p><p></p><p>I like to look at a villain's stat block, and being able to say 'hunh, Lawful Evil... odds are he doesn't take a chainsaw on a stroll through the mall....' Keeps it pretty simple.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5682437, member: 6957"] Eberron is a special (and in my opinion, a wonderful) case. Some folks in Eberron aren't even sure that the gods really exist, outside of the Powers that they influence. In Eberron alignment is more of a simplified method for outlining behavior, and is more useful to a GM than a player. A GM could probably hide a PC's alignment from the player, with most folks falling into Neutral. It is only when the favor of the gods, or of godlike Powers, has an actual effect that it matters all that much - a god who's martial arm consists of paladins probably does have some fairly strict preferences, even outside of any published Code. I like to look at a villain's stat block, and being able to say 'hunh, Lawful Evil... odds are he doesn't take a chainsaw on a stroll through the mall....' Keeps it pretty simple. The Auld Grump [/QUOTE]
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