Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Could the DnDNext Sorcerer be revived as its own class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9684439" data-attributes="member: 6790260"><p>So most Bards and Warlocks, some Sorcerers and Artificers, and all EKs and ATs are terrible and should never have existed?</p><p></p><p>If your argument is "don't add armor proficiencies after level 1", <em>the playtest Sorcerer didn't do that either</em>, so that's irrelevant.</p><p></p><p>Having gameplay shifts across a single DAY are just fine--in fact, several classes are built around it.</p><p></p><p></p><p>Sure. Market research which shows that adding armor proficiencies at higher levels is not a great gameplay choice has nothing whatever to do with making classes which change their gameplay over the course of a single day and then revert back at the start of a new day. Completely different things.</p><p></p><p>But I'm also of the opinion that they should never have done the "subclass at level 3" thing to begin with! Yet another reason why actual novice levels would have been so much better, rather than this "levels 1 and 2 are training wheels" albatross around 5e's neck.</p><p></p><p></p><p>No. Good class design has the same <em>day to day</em> experience from level 1 to level 20. That doesn't mean that the experience from <em>second to second</em> is identical. Much the opposite, actually. The experience SHOULD change across the course of a day for some classes, while remaining almost unchanged for others. That's...literally supposed to be the thing justifying the stupidly high power of magic--it's supposed to run out. (Of course, in practice, I find that it often doesn't actually DO so, even for characters who spend multiple spells in every fight, unless they're Warlocks in typical groups, meaning, those that don't take enough short rests.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9684439, member: 6790260"] So most Bards and Warlocks, some Sorcerers and Artificers, and all EKs and ATs are terrible and should never have existed? If your argument is "don't add armor proficiencies after level 1", [I]the playtest Sorcerer didn't do that either[/I], so that's irrelevant. Having gameplay shifts across a single DAY are just fine--in fact, several classes are built around it. Sure. Market research which shows that adding armor proficiencies at higher levels is not a great gameplay choice has nothing whatever to do with making classes which change their gameplay over the course of a single day and then revert back at the start of a new day. Completely different things. But I'm also of the opinion that they should never have done the "subclass at level 3" thing to begin with! Yet another reason why actual novice levels would have been so much better, rather than this "levels 1 and 2 are training wheels" albatross around 5e's neck. No. Good class design has the same [I]day to day[/I] experience from level 1 to level 20. That doesn't mean that the experience from [I]second to second[/I] is identical. Much the opposite, actually. The experience SHOULD change across the course of a day for some classes, while remaining almost unchanged for others. That's...literally supposed to be the thing justifying the stupidly high power of magic--it's supposed to run out. (Of course, in practice, I find that it often doesn't actually DO so, even for characters who spend multiple spells in every fight, unless they're Warlocks in typical groups, meaning, those that don't take enough short rests.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Could the DnDNext Sorcerer be revived as its own class?
Top