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Could the DnDNext Sorcerer be revived as its own class?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9684461" data-attributes="member: 6790260"><p>That is merely adequate game design.</p><p></p><p>Good game design rewards the player for playing in ways designed to be a good experience, and discourages players from playing in ways that would produce a bad experience. Good game design achieves the design goals which the designers set out for the game (recognizing that </p><p></p><p></p><p>Sure. I completely agree with that. I don't see how a character transforming over the course of a day--and transforming more dramatically as they gain levels--is a bad thing. Artificers and Druids, particularly Battlesmiths and Moon Druids, change frequently, but that's seen as good and wonderful even though those features are only gained at higher levels now with 5.5e.</p><p></p><p>Druids transform. They can transform into more powerful forms at higher levels. Moon Druids transform <em>even more</em>, and into <em>even more powerful</em> forms. This is not considered bad. It is, instead, considered quite good. Clearly, a character changing their abilities in response to choices they make is not a bad thing. Likewise, Barbarians rage, but only have finite uses thereof, and after they're out, they simply <em>don't have</em> most of their exciting abilities anymore.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9684461, member: 6790260"] That is merely adequate game design. Good game design rewards the player for playing in ways designed to be a good experience, and discourages players from playing in ways that would produce a bad experience. Good game design achieves the design goals which the designers set out for the game (recognizing that Sure. I completely agree with that. I don't see how a character transforming over the course of a day--and transforming more dramatically as they gain levels--is a bad thing. Artificers and Druids, particularly Battlesmiths and Moon Druids, change frequently, but that's seen as good and wonderful even though those features are only gained at higher levels now with 5.5e. Druids transform. They can transform into more powerful forms at higher levels. Moon Druids transform [I]even more[/I], and into [I]even more powerful[/I] forms. This is not considered bad. It is, instead, considered quite good. Clearly, a character changing their abilities in response to choices they make is not a bad thing. Likewise, Barbarians rage, but only have finite uses thereof, and after they're out, they simply [I]don't have[/I] most of their exciting abilities anymore. [/QUOTE]
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Could the DnDNext Sorcerer be revived as its own class?
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