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Could the DnDNext Sorcerer be revived as its own class?
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<blockquote data-quote="Frozen_Heart" data-source="post: 9684542" data-attributes="member: 7029687"><p>The core concept and mechanics have always existed, but always in differing and scattered forms. Not only that, but they lack a narrative class story unlike every other class except fighter and wizard. The links to elves formed a potential hook, but one which wasn't sustainable long term due to the issues with linked species and classes.</p><p></p><p>Now that paladin has essentially eaten the spellstrike niche with all its smite spells, this has left the concept in a really poor state. Its signature mechanic got nabbed by another class, while it lacks a proper class story beyond its mechanic.</p><p></p><p>Eldritch Knight and Bladesinger tried eating some scraps of the narrative niche, but without the mechanics which actually make the concept fun, they feel hollow if you've played a previous edition or pathfinder gish.</p><p></p><p>But you can't simply add a class which has its entire narrative and mechanical identity be 'hit with weapon and magic damage through weapon'. That's just a paladin minus the entire paladin class story. Adding that would be a serious case of stepping on toes.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9684542, member: 7029687"] The core concept and mechanics have always existed, but always in differing and scattered forms. Not only that, but they lack a narrative class story unlike every other class except fighter and wizard. The links to elves formed a potential hook, but one which wasn't sustainable long term due to the issues with linked species and classes. Now that paladin has essentially eaten the spellstrike niche with all its smite spells, this has left the concept in a really poor state. Its signature mechanic got nabbed by another class, while it lacks a proper class story beyond its mechanic. Eldritch Knight and Bladesinger tried eating some scraps of the narrative niche, but without the mechanics which actually make the concept fun, they feel hollow if you've played a previous edition or pathfinder gish. But you can't simply add a class which has its entire narrative and mechanical identity be 'hit with weapon and magic damage through weapon'. That's just a paladin minus the entire paladin class story. Adding that would be a serious case of stepping on toes. [/QUOTE]
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Could the DnDNext Sorcerer be revived as its own class?
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