Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Could the DnDNext Sorcerer be revived as its own class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9685979" data-attributes="member: 6790260"><p>Exactly.</p><p></p><p>If we take the "squint and they're similar <em>enough</em>" stance, easily half the classes of the game simply disappear in a puff of logic--all while genuinely reducing the number of <em>well-supported</em> archetypes the game contains.</p><p></p><p>Barbarian, Ranger, Paladin, and Rogue could all be Fighter subclasses--if you're willing to make them little more than paper-thin mechanics desperately trying to contain a vast thematic package. But you don't see people clamoring for the removal of Barbarians, for example, even though their thing LITERALLY could just be a Fighter subclass feature and would lose almost nothing! (To be clear, I'm not hating on the Barbarian as a class, I think it's good to have and I really quite <em>like</em> some of the new creative ideas like Path of the World Tree, but those are pretty clearly "okay, what can we <em>invent</em> that justifies this class?" and not "this is an <em>obvious</em> extension of the core theme" the way that, say, Cleric domains are.)</p><p></p><p>Class reductionism nearly always suffers from some degree of special pleading, because any argument which justifies folding existing classes together almost always also justifies merging Wizard and Cleric <em>or</em> Rogue and Fighter, two things most ultra-reductionist fans refuse to do. It's quite rare to find folks who fully take their own arguments seriously and thus collapse things down all the way to a two- or one-class system. (Two if you decide that "casts spells" and "uses weapons" are enough to justify different classes; one if you don't; both are compatible with most arguments that claim certain classes should be merged with others.)</p><p></p><p>Of course, a lot of this then actually is rooted in a completely different argument, generally one in the space of "system doesn't matter" and/or hostility to mechanical representation of thematic or conceptual elements beyond the absolute bare-minimum bare-bones elements, which is a common but not universal position taken by old-school fans. Folks who aren't so much into old-school design generally favor having at least <em>some</em> degree of inherent specialization in class design, so that different class fantasies truly feel distinct, rather than being smushed together into an indistinguishable grey mass.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9685979, member: 6790260"] Exactly. If we take the "squint and they're similar [I]enough[/I]" stance, easily half the classes of the game simply disappear in a puff of logic--all while genuinely reducing the number of [I]well-supported[/I] archetypes the game contains. Barbarian, Ranger, Paladin, and Rogue could all be Fighter subclasses--if you're willing to make them little more than paper-thin mechanics desperately trying to contain a vast thematic package. But you don't see people clamoring for the removal of Barbarians, for example, even though their thing LITERALLY could just be a Fighter subclass feature and would lose almost nothing! (To be clear, I'm not hating on the Barbarian as a class, I think it's good to have and I really quite [I]like[/I] some of the new creative ideas like Path of the World Tree, but those are pretty clearly "okay, what can we [I]invent[/I] that justifies this class?" and not "this is an [I]obvious[/I] extension of the core theme" the way that, say, Cleric domains are.) Class reductionism nearly always suffers from some degree of special pleading, because any argument which justifies folding existing classes together almost always also justifies merging Wizard and Cleric [I]or[/I] Rogue and Fighter, two things most ultra-reductionist fans refuse to do. It's quite rare to find folks who fully take their own arguments seriously and thus collapse things down all the way to a two- or one-class system. (Two if you decide that "casts spells" and "uses weapons" are enough to justify different classes; one if you don't; both are compatible with most arguments that claim certain classes should be merged with others.) Of course, a lot of this then actually is rooted in a completely different argument, generally one in the space of "system doesn't matter" and/or hostility to mechanical representation of thematic or conceptual elements beyond the absolute bare-minimum bare-bones elements, which is a common but not universal position taken by old-school fans. Folks who aren't so much into old-school design generally favor having at least [I]some[/I] degree of inherent specialization in class design, so that different class fantasies truly feel distinct, rather than being smushed together into an indistinguishable grey mass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Could the DnDNext Sorcerer be revived as its own class?
Top