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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="delericho" data-source="post: 3306285" data-attributes="member: 22424"><p>I agree wholeheartedly with your reasons for the change. In particular, I think that D&D currently has far too high an investment level required of new players (or new playing groups, at least) both in terms of cost, and also in terms of having to read 1,000 pages of rules.</p><p></p><p>I also like several of the elements you discussed: I can clearly see the benefits of miniatures as an (optional) game aide, and the benefits of spell cards, item cards, buff cards and condition cards are all obvious to me.</p><p></p><p>However, there is something about your suggestion that just doesn't quite sit right with me. I think perhaps it is just a bridge too far for me to follow it... and there is also the issue that I happen to like the depth of the game, which a vastly simplified ruleset probably can't help but sacrifice. (Oh, and I agree with you that unnecessary complexity helps no-one, and that there are too many moving parts... but I can't escape the feeling that a shift to a playable 'board-game' version of the rules would have to be simplified beyond just a clean-up of the skills subsystem, the flight rules, and dragons.)</p><p></p><p>But that, of course, leaves the designers with an impossible conundrum: I would call on them to simplify the rules to better attract new gamers, and yet at the same time I don't want them to simplify the rules because I like the complexity...</p></blockquote><p></p>
[QUOTE="delericho, post: 3306285, member: 22424"] I agree wholeheartedly with your reasons for the change. In particular, I think that D&D currently has far too high an investment level required of new players (or new playing groups, at least) both in terms of cost, and also in terms of having to read 1,000 pages of rules. I also like several of the elements you discussed: I can clearly see the benefits of miniatures as an (optional) game aide, and the benefits of spell cards, item cards, buff cards and condition cards are all obvious to me. However, there is something about your suggestion that just doesn't quite sit right with me. I think perhaps it is just a bridge too far for me to follow it... and there is also the issue that I happen to like the depth of the game, which a vastly simplified ruleset probably can't help but sacrifice. (Oh, and I agree with you that unnecessary complexity helps no-one, and that there are too many moving parts... but I can't escape the feeling that a shift to a playable 'board-game' version of the rules would have to be simplified beyond just a clean-up of the skills subsystem, the flight rules, and dragons.) But that, of course, leaves the designers with an impossible conundrum: I would call on them to simplify the rules to better attract new gamers, and yet at the same time I don't want them to simplify the rules because I like the complexity... [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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