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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Rothe" data-source="post: 3307768" data-attributes="member: 39813"><p>Pretty much my views as well.</p><p></p><p>UK's ideas sound very good from a marketing perspective. </p><p>When it comes to whether it is "D&D" that will come down to what's in the rule books. OD&D had far simpler rules, still D&D, so making things simpler / harkening back to prior editions is not so bad; especially if the base can be upward compatible for people who want the more complex rules.</p><p></p><p>Much of what I see recommend is "simply" packaging with the game aids that make it play more smoothly and inspire. With these built in aids the game may not need to be simplified as much as one might think. </p><p></p><p>The box set could also be kept cost competitve by selling hard copy of the basic/mist frequently used rules, with all the advance/additional rules on an included CD. Maybe also on this CD are "card" templates so people can create there own. (I haven't read all posts so my apologies if already suggested).</p><p></p><p>In the end it harkens to the days of Basic D&D with the box set, including dice and an adventure. That sold very well IIRC compared to the three book format. </p><p></p><p>As this thread shows, you have some marketing hurdles. The package should appeal to adults, i.e., that the art and layout on the box should not scream 12 and under is our target demographic. Rather a family game appeal for adults, with a bit of this really for older kids appeal (16+) to get youngers kids (9-12) to want to play to be "older." As we can see, much is in a name. Dungeons & Pirates not as good as D&D: Pirates Edition. The former conntating a younger target audience than the latter. </p><p></p><p>Just my 2 cp.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3307768, member: 39813"] Pretty much my views as well. UK's ideas sound very good from a marketing perspective. When it comes to whether it is "D&D" that will come down to what's in the rule books. OD&D had far simpler rules, still D&D, so making things simpler / harkening back to prior editions is not so bad; especially if the base can be upward compatible for people who want the more complex rules. Much of what I see recommend is "simply" packaging with the game aids that make it play more smoothly and inspire. With these built in aids the game may not need to be simplified as much as one might think. The box set could also be kept cost competitve by selling hard copy of the basic/mist frequently used rules, with all the advance/additional rules on an included CD. Maybe also on this CD are "card" templates so people can create there own. (I haven't read all posts so my apologies if already suggested). In the end it harkens to the days of Basic D&D with the box set, including dice and an adventure. That sold very well IIRC compared to the three book format. As this thread shows, you have some marketing hurdles. The package should appeal to adults, i.e., that the art and layout on the box should not scream 12 and under is our target demographic. Rather a family game appeal for adults, with a bit of this really for older kids appeal (16+) to get youngers kids (9-12) to want to play to be "older." As we can see, much is in a name. Dungeons & Pirates not as good as D&D: Pirates Edition. The former conntating a younger target audience than the latter. Just my 2 cp. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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