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*TTRPGs General
Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Upper_Krust" data-source="post: 3309498" data-attributes="member: 326"><p>I think this product will be attractive to those Roleplayers wanting:</p><p></p><p>A) D&D with less book-keeping, and thus more time spent playing (Players), </p><p>B) D&D thats far easy to create for (DMs)</p><p>C) D&D that plays much quicker (Casual Gamers)</p><p>D) D&D with less rules and thus is less daunting (New Gamers)</p><p>E) D&D with a tactical setup as standard and thus easier to follow.</p><p></p><p></p><p></p><p>So by your logic, if someone already owns one boardgame there is no incentive to ever buy any others?</p><p></p><p></p><p></p><p>The Miniatures Market (according to Ryan Danceys Blog) is larger than the RPG market.</p><p></p><p>Anyway, its not like we are relying on miniatures enthusiasts/collectors, thats simply another avenue of revenue.</p><p></p><p> </p><p></p><p>....because why? Any quick glance around toy stores/catalogues shows the themes that are in vogue: Pirates, Dinosaurs, Robots, Ninjas etc.</p><p></p><p>The attractive and tactile nature of the set is also far more appealing to the eye.</p><p></p><p></p><p></p><p>I disagree. What I am suggesting is a game far more acceptible to casual and new gamers. Parents could go into stores and have a </p><p></p><p></p><p></p><p>If you are talking about in terms of the mainstream market. Boardgames are popular. Certain themes (Pirates, Dinosaurs) are popular.</p><p></p><p>Therefore if we dress up a <s>wolf</s> roleplaying game in <s>sheeps</s> boardgames clothing, there is the potential for far greater market penetration.</p><p></p><p></p><p></p><p>I'd like to think I do have an understanding of the market, I have addressed all your criticisms above with what I think are logical answers.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3309498, member: 326"] I think this product will be attractive to those Roleplayers wanting: A) D&D with less book-keeping, and thus more time spent playing (Players), B) D&D thats far easy to create for (DMs) C) D&D that plays much quicker (Casual Gamers) D) D&D with less rules and thus is less daunting (New Gamers) E) D&D with a tactical setup as standard and thus easier to follow. So by your logic, if someone already owns one boardgame there is no incentive to ever buy any others? The Miniatures Market (according to Ryan Danceys Blog) is larger than the RPG market. Anyway, its not like we are relying on miniatures enthusiasts/collectors, thats simply another avenue of revenue. ....because why? Any quick glance around toy stores/catalogues shows the themes that are in vogue: Pirates, Dinosaurs, Robots, Ninjas etc. The attractive and tactile nature of the set is also far more appealing to the eye. I disagree. What I am suggesting is a game far more acceptible to casual and new gamers. Parents could go into stores and have a If you are talking about in terms of the mainstream market. Boardgames are popular. Certain themes (Pirates, Dinosaurs) are popular. Therefore if we dress up a [S]wolf[/S] roleplaying game in [S]sheeps[/S] boardgames clothing, there is the potential for far greater market penetration. I'd like to think I do have an understanding of the market, I have addressed all your criticisms above with what I think are logical answers. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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