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*TTRPGs General
Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3310280" data-attributes="member: 9213"><p>I use Paizo's item cards as well as the Item cards from TOGC. Also I promote the use of thier (TOGC) Status, Buff and Spell Cards in my game. Thier easier to reference and less distracting than flipping through a book, in my experience anyway. With the Spell cards the Players literally choose their spells and have thier effects handy when it's time to cast them. </p><p></p><p>With the Buff cards you just hand them out to players whose characters have been...well buffed. </p><p></p><p>The Paizo item cards I use in conjunction with the TOGC cards. I hand out the relaively featureless TOGC cards (which is not a slight against the cards at all) when the players find some item. When they have the item identified if it's magical I swap the TOGC card with the Paizo item card. On the back of the Paizo card I have a little label with the items abilites and so forth. If it's a regular item they just keep the TOGC card. </p><p></p><p>Right now I'm waiting for TOGC to come up with Feat Cards or at least a blank template so that I can fill in my own. Over on the WOTC site they had maneuver cards for their Tome of Battle book and I thought that was a great idea for quick reference. As long as it's not made into a collectable thing I'm all for the idea of using cards for the game. </p><p></p><p></p><p></p><p>I use mini's and counters for my game. I also use battle mats and am a big fan of WOTC's Dungeon Tiles. </p><p></p><p></p><p>My problem with these things being incorporated into a basic set has less to do with my use of them and more to do with you being determined to alienate the existing customer base by basically forcing them to buy this extra stuff that they dont want or need if they want to upgrade. While I may find these things useful, there may be ten players who HATE that stuff and won't buy your product. And really that's only part what I object to in your presentation. The other part is the dilution of the D&D brand name, which is, and I really dont understand how you can't possibly see this, damaging to the actual product. Like I said, people who've never played Dungeons & Dragons have at least HEARD of Dungeons & Dragons. To essentially take that away ultimately causes more harm than good in terms of trying to get your product out there.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3310280, member: 9213"] I use Paizo's item cards as well as the Item cards from TOGC. Also I promote the use of thier (TOGC) Status, Buff and Spell Cards in my game. Thier easier to reference and less distracting than flipping through a book, in my experience anyway. With the Spell cards the Players literally choose their spells and have thier effects handy when it's time to cast them. With the Buff cards you just hand them out to players whose characters have been...well buffed. The Paizo item cards I use in conjunction with the TOGC cards. I hand out the relaively featureless TOGC cards (which is not a slight against the cards at all) when the players find some item. When they have the item identified if it's magical I swap the TOGC card with the Paizo item card. On the back of the Paizo card I have a little label with the items abilites and so forth. If it's a regular item they just keep the TOGC card. Right now I'm waiting for TOGC to come up with Feat Cards or at least a blank template so that I can fill in my own. Over on the WOTC site they had maneuver cards for their Tome of Battle book and I thought that was a great idea for quick reference. As long as it's not made into a collectable thing I'm all for the idea of using cards for the game. I use mini's and counters for my game. I also use battle mats and am a big fan of WOTC's Dungeon Tiles. My problem with these things being incorporated into a basic set has less to do with my use of them and more to do with you being determined to alienate the existing customer base by basically forcing them to buy this extra stuff that they dont want or need if they want to upgrade. While I may find these things useful, there may be ten players who HATE that stuff and won't buy your product. And really that's only part what I object to in your presentation. The other part is the dilution of the D&D brand name, which is, and I really dont understand how you can't possibly see this, damaging to the actual product. Like I said, people who've never played Dungeons & Dragons have at least HEARD of Dungeons & Dragons. To essentially take that away ultimately causes more harm than good in terms of trying to get your product out there. [/QUOTE]
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Community
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Could this be the future format of 4th Edition D&D?
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