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*TTRPGs General
Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Upper_Krust" data-source="post: 3312485" data-attributes="member: 326"><p>I think it really depends on the individual campaigns. What I would seek to do is slowly but surely (through the 'campaign' in the Adventure Book) is diversify the play style with each passing adventure. Try to make players think outside the box (or board in this case).</p><p></p><p>So if we have an Adventure Book with maybe a dozen or so adventures I would probably start with simple Dungeon crawls but introduce more and more roleplaying elements as we go along.</p><p></p><p></p><p></p><p>I think you could do it, although at the same time I think you could run a session of intrigue and/or (possibly) diplomacy with the board pieces. I had been thinking about a murder mystery set in a Thieves Guild - a bit like cluedo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I think that would all be up to the savvy of the Campaign/Adventure designers. Its definately something I would pursue. I'd try and include as many different adventure styles as possible.</p><p></p><p></p><p></p><p>I certainly don't think it discourages it.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3312485, member: 326"] I think it really depends on the individual campaigns. What I would seek to do is slowly but surely (through the 'campaign' in the Adventure Book) is diversify the play style with each passing adventure. Try to make players think outside the box (or board in this case). So if we have an Adventure Book with maybe a dozen or so adventures I would probably start with simple Dungeon crawls but introduce more and more roleplaying elements as we go along. I think you could do it, although at the same time I think you could run a session of intrigue and/or (possibly) diplomacy with the board pieces. I had been thinking about a murder mystery set in a Thieves Guild - a bit like cluedo. :p I think that would all be up to the savvy of the Campaign/Adventure designers. Its definately something I would pursue. I'd try and include as many different adventure styles as possible. I certainly don't think it discourages it. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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