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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="MerricB" data-source="post: 3312643" data-attributes="member: 3586"><p>I think that having the next edition of D&D as a board game is a <em><strong>Really Bad Idea</strong></em>.</p><p></p><p>However, I think there is a lot of potential in writing a set of rules that combine the existing D&D Miniatures and Dungeon Tiles (plus perhaps an additional deck of cards or two) into a boardgame. There is a start at it in the <em>Miniatures Handbook</em> (Random Dungeons), but it is my feeling that there needs to be more of a structure to the format and, particularly, to the goal of a scenario.</p><p></p><p>There is a big difference between a set board and a random board; the latter rarely works in terms of a D&D-type scenario. Thus, I prefer the idea of Scenarios.</p><p></p><p>Purely random dungeons boil down to "let's kill the next monster", which is fun but very limited (and eventually pales in interest). I'd rather have a game where the players need to make meaningful decisions to progress to their goal.</p><p></p><p>Take the D&D Miniatures combat rules as a starting point; add decks of cards for magic items and special encounters, and use the DDM stat cards for monster stats and monster encounters, and you have the beginnings of a D&D Board Game that uses the existing material as a starting point, which is the approach I prefer.</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 3312643, member: 3586"] I think that having the next edition of D&D as a board game is a [i][b]Really Bad Idea[/b][/i]. However, I think there is a lot of potential in writing a set of rules that combine the existing D&D Miniatures and Dungeon Tiles (plus perhaps an additional deck of cards or two) into a boardgame. There is a start at it in the [i]Miniatures Handbook[/i] (Random Dungeons), but it is my feeling that there needs to be more of a structure to the format and, particularly, to the goal of a scenario. There is a big difference between a set board and a random board; the latter rarely works in terms of a D&D-type scenario. Thus, I prefer the idea of Scenarios. Purely random dungeons boil down to "let's kill the next monster", which is fun but very limited (and eventually pales in interest). I'd rather have a game where the players need to make meaningful decisions to progress to their goal. Take the D&D Miniatures combat rules as a starting point; add decks of cards for magic items and special encounters, and use the DDM stat cards for monster stats and monster encounters, and you have the beginnings of a D&D Board Game that uses the existing material as a starting point, which is the approach I prefer. Cheers, Merric [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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