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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Numion" data-source="post: 3313596" data-attributes="member: 124"><p>I don't understand why someone would want to get rid of, or marginalize, the character sheet. It's an important part of personalizing your character - not just because it stores the information on your character (for which there could be different methods), but because it's written by the player.</p><p></p><p>Then there's the problem that in RPGs several things can affect, for example, how well you can strike a blow with a sword. In D&D your characters abilities, equipment, level, feats etc.. are factored in. This is a richness for the system. Any feat cards or ability cards would be useless because they wouldn't store the combinatory effect on whatever they apply to. In a character sheet all those are neatly stored in the 'modifiers' line. Much more useful than adding it all up while browsing thru your stack of cards. Besides, cards aren't that useful in storing information - you'd need a stack of them to cover the information that can be gained at a glance from a character sheet.</p><p></p><p>And here's a pre-rebuttal to UK coming in shouting about simplification: yep, it could be simplified so that cards would be useful, but that would mean minimizing interaction between cards, i.e. that only one or few cards can affect for example to-hit (otherwise there would be deck browsing, and that would be counterintuitive to the reason why you would want to use cards in the first place), but that would limit the game severely. All the fighters would be pretty similar, and adding new abilities would be difficult.</p></blockquote><p></p>
[QUOTE="Numion, post: 3313596, member: 124"] I don't understand why someone would want to get rid of, or marginalize, the character sheet. It's an important part of personalizing your character - not just because it stores the information on your character (for which there could be different methods), but because it's written by the player. Then there's the problem that in RPGs several things can affect, for example, how well you can strike a blow with a sword. In D&D your characters abilities, equipment, level, feats etc.. are factored in. This is a richness for the system. Any feat cards or ability cards would be useless because they wouldn't store the combinatory effect on whatever they apply to. In a character sheet all those are neatly stored in the 'modifiers' line. Much more useful than adding it all up while browsing thru your stack of cards. Besides, cards aren't that useful in storing information - you'd need a stack of them to cover the information that can be gained at a glance from a character sheet. And here's a pre-rebuttal to UK coming in shouting about simplification: yep, it could be simplified so that cards would be useful, but that would mean minimizing interaction between cards, i.e. that only one or few cards can affect for example to-hit (otherwise there would be deck browsing, and that would be counterintuitive to the reason why you would want to use cards in the first place), but that would limit the game severely. All the fighters would be pretty similar, and adding new abilities would be difficult. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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