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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Cam Banks" data-source="post: 3314383" data-attributes="member: 3817"><p>I think critical to this problem, and something you've not really addressed, is that your assumption is that WOTC needs to make 4e so radically different that people will flock to it because it is prettier and serves their needs better. If their needs are served well enough by the current model, then a sustained cycle of revisions and new editions based on this current model will be successful. I think Ryan Dancey even implied this. Bringing in new and innovative ideas to the game, and adding utility to it, keeps it fresh enough that the player base doesn't abandon the game altogether. Keeping it backwards compatible will go a long way to doing that as well.</p><p></p><p>I think you're also predicating your desire to toss the pen and paper out the window in place of a component-based game on the notion that people won't buy the same books over and over. I think they will. They did with 3.5, and I sure as hell will for 4, especially since support for the product will carry over and it will still feel like D&D to me if it's still a P&P. Radical changes are going to turn me off, as we've seen here. The differences between 2e and 3e are nowhere near as radical as the ones you're suggesting.</p><p></p><p>Faster, easier, more appealing, etc can all be accomplished in a P&P game. As others have already pointed out, tossing out character sheets because they're too clunky is missing the point of character sheets. A card with stats printed on it a la DDM or D&D Boardgame is a playing piece. A D&D3.5 character sheet is a work in progress and a sign to the DM that the player has certain play goals, interests, and ideas that he or she prefers. A good DM looks at his players' character sheets and keeps note of where they're investing all of their advancement, which items they keep, what class and race they're playing, all of the things that the player spends time and energy working on. Then he takes that and tailors his game to suit.</p><p></p><p>You've admitted to a totally new rules set being your goal. I think that's likely to crash and burn if the game isn't marketed as a totally new game, rather than being D&D.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3314383, member: 3817"] I think critical to this problem, and something you've not really addressed, is that your assumption is that WOTC needs to make 4e so radically different that people will flock to it because it is prettier and serves their needs better. If their needs are served well enough by the current model, then a sustained cycle of revisions and new editions based on this current model will be successful. I think Ryan Dancey even implied this. Bringing in new and innovative ideas to the game, and adding utility to it, keeps it fresh enough that the player base doesn't abandon the game altogether. Keeping it backwards compatible will go a long way to doing that as well. I think you're also predicating your desire to toss the pen and paper out the window in place of a component-based game on the notion that people won't buy the same books over and over. I think they will. They did with 3.5, and I sure as hell will for 4, especially since support for the product will carry over and it will still feel like D&D to me if it's still a P&P. Radical changes are going to turn me off, as we've seen here. The differences between 2e and 3e are nowhere near as radical as the ones you're suggesting. Faster, easier, more appealing, etc can all be accomplished in a P&P game. As others have already pointed out, tossing out character sheets because they're too clunky is missing the point of character sheets. A card with stats printed on it a la DDM or D&D Boardgame is a playing piece. A D&D3.5 character sheet is a work in progress and a sign to the DM that the player has certain play goals, interests, and ideas that he or she prefers. A good DM looks at his players' character sheets and keeps note of where they're investing all of their advancement, which items they keep, what class and race they're playing, all of the things that the player spends time and energy working on. Then he takes that and tailors his game to suit. You've admitted to a totally new rules set being your goal. I think that's likely to crash and burn if the game isn't marketed as a totally new game, rather than being D&D. Cheers, Cam [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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