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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="Upper_Krust" data-source="post: 3320924" data-attributes="member: 326"><p>Hey Charwoman Gene! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Exactly, so what I propose is to de-centralise the core rules. Make them less important than the miniatures, cards (new feats/spells/items) and board tiles. Giving people more incentive to buy another boxed set.</p><p></p><p></p><p></p><p>Thats a possibility. But surely RPG supplement sales will 'tail off' as you cater to more and more niches within the market. Though I suppose any peak/trough scenario is ultimately inevitable.</p><p></p><p></p><p></p><p>Again, no real reason there to buy anything beyond the core rulebooks if you already own it.</p><p></p><p>The adventure path idea is interesting because thats sort of what I am suggesting with the boxed set approach.</p><p></p><p></p><p></p><p>3/3.5 hasn't really worked that way.</p><p></p><p> </p><p></p><p>Those are certainly factors, but are they the only factors?</p><p></p><p> </p><p></p><p>True, but it does address other factors that are shrinking (or at least not expanding) the PnP market.</p><p></p><p></p><p></p><p>D&D incorporates elements of strategy, skill and socialization. Its just a matter of getting it 'out there' and letting people try.</p><p></p><p>Is violence going to be that big an issue if its targeted at 10+? I mean is it anymore violent than Pirates of the Caribbean, Lord of the Rings or Harry Potter?</p><p></p><p></p><p></p><p>You can easily have rules for making the DM the 'Monster Player'. Its also easy to have a system in place to attribute EXP so you could have a 'clear winner'. </p><p></p><p></p><p></p><p>Surely this would be covered with the Advanced Rulebook?</p><p></p><p></p><p></p><p>Well I appreciate your feedback. As you acknowledge, WotC does have a puzzle on their hands.</p><p></p><p>I just can't see how else they can dig themselves out of it without trying a different approach.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3320924, member: 326"] Hey Charwoman Gene! :) Exactly, so what I propose is to de-centralise the core rules. Make them less important than the miniatures, cards (new feats/spells/items) and board tiles. Giving people more incentive to buy another boxed set. Thats a possibility. But surely RPG supplement sales will 'tail off' as you cater to more and more niches within the market. Though I suppose any peak/trough scenario is ultimately inevitable. Again, no real reason there to buy anything beyond the core rulebooks if you already own it. The adventure path idea is interesting because thats sort of what I am suggesting with the boxed set approach. 3/3.5 hasn't really worked that way. Those are certainly factors, but are they the only factors? True, but it does address other factors that are shrinking (or at least not expanding) the PnP market. D&D incorporates elements of strategy, skill and socialization. Its just a matter of getting it 'out there' and letting people try. Is violence going to be that big an issue if its targeted at 10+? I mean is it anymore violent than Pirates of the Caribbean, Lord of the Rings or Harry Potter? You can easily have rules for making the DM the 'Monster Player'. Its also easy to have a system in place to attribute EXP so you could have a 'clear winner'. Surely this would be covered with the Advanced Rulebook? Well I appreciate your feedback. As you acknowledge, WotC does have a puzzle on their hands. I just can't see how else they can dig themselves out of it without trying a different approach. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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