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Could this be the future format of 4th Edition D&D?
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<blockquote data-quote="cthulhu_duck" data-source="post: 3322568" data-attributes="member: 12809"><p>Hm. Six, six and ... six? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I still haven't see a convincing and detailed argument for how your game would appeal to those markets. And here's my arguments against each of them :</p><p></p><p>Collectors - RPG collectors from what I've seen (and I am one) collect books primarily - collecting boxed sets as you've suggested you do? It doesn't happen and I don't think the interest would be there.</p><p></p><p>Card gamers - D&D already exists as a card game - it's called Munchkin, by SJGames <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I don't think, based on the card gamers I've known and the games I've played in, that your proposed model would attract any. The cards aren't the core mechanic in your 'board-game', they're supplemental and utility devices to support the core of the game.</p><p></p><p>Miniature gamers - like to paint their own miniatures. Most of one of my gaming groups are miniature gamers as much (if not more) as they are roleplayers. When we use miniatures in that group, we use miniatures they've handpainted. That's part of what they enjoy about the hobby.</p><p></p><p>Boardgamers - someone gave a good argument above about the reality of the boardgames market - the hobbyists might pick up a copy of the first box, but even Settlers didn't have as many suppliments as you're suggesting, when there are other games they can acquire that only require the purchase of one game (and your argument is predicated on selling more than the base product I'd point out).</p><p></p><p>The Mainstream - there's a lot of competition (computer games for example that CAN provide what we only had imagination for in the 20th century), and Dungeons and Dragons while it has brand value AMONG roleplayers, has a fair amount of baggage and stigma AMONG the mainstream.</p><p></p><p>You're suggesting disguising a roleplaying game as a boardgame to make it appeal to the mass market - but I know I don't like to buy something and then find out it's actually something other than what I thought I was buying, and no surprises, other folk feel exactly the same way.</p><p></p><p>And as for the market that already exists - the poll results should speak for that quite clearly - this may appeal to a small section of the market, but for the majority of us, this is not what we want.</p></blockquote><p></p>
[QUOTE="cthulhu_duck, post: 3322568, member: 12809"] Hm. Six, six and ... six? ;) I still haven't see a convincing and detailed argument for how your game would appeal to those markets. And here's my arguments against each of them : Collectors - RPG collectors from what I've seen (and I am one) collect books primarily - collecting boxed sets as you've suggested you do? It doesn't happen and I don't think the interest would be there. Card gamers - D&D already exists as a card game - it's called Munchkin, by SJGames ;) I don't think, based on the card gamers I've known and the games I've played in, that your proposed model would attract any. The cards aren't the core mechanic in your 'board-game', they're supplemental and utility devices to support the core of the game. Miniature gamers - like to paint their own miniatures. Most of one of my gaming groups are miniature gamers as much (if not more) as they are roleplayers. When we use miniatures in that group, we use miniatures they've handpainted. That's part of what they enjoy about the hobby. Boardgamers - someone gave a good argument above about the reality of the boardgames market - the hobbyists might pick up a copy of the first box, but even Settlers didn't have as many suppliments as you're suggesting, when there are other games they can acquire that only require the purchase of one game (and your argument is predicated on selling more than the base product I'd point out). The Mainstream - there's a lot of competition (computer games for example that CAN provide what we only had imagination for in the 20th century), and Dungeons and Dragons while it has brand value AMONG roleplayers, has a fair amount of baggage and stigma AMONG the mainstream. You're suggesting disguising a roleplaying game as a boardgame to make it appeal to the mass market - but I know I don't like to buy something and then find out it's actually something other than what I thought I was buying, and no surprises, other folk feel exactly the same way. And as for the market that already exists - the poll results should speak for that quite clearly - this may appeal to a small section of the market, but for the majority of us, this is not what we want. [/QUOTE]
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Could this be the future format of 4th Edition D&D?
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