Dragonhelm
Knight of Solamnia
I missed a session of our weekly Spelljammer game last week due to starting a new job and not wanting to go out after tornado activity in the area. Everybody else played without me, which is fine.
Our characters just hired on a new crew recently. While I was gone, some of them mutinied.
I came back this week as they were trying to figure out what to do with the mutineers. They had already mangled the hands and cut out the tongue of the wizard among their crew. But what about everyone else?
A few of the other players wanted to execute them. I know that in some maritime traditions, mutiny can be punishable by death. My character felt very strongly that this was wrong. An eye for an eye was not right to him. The other crew tried to justify it by saying the mutineers would seek revenge. In the end, we executed two of them and opted to drop the others off at a port. We also communicated with the wizard telepathically to see what she wanted to do.
When I left the game that evening, I felt sad. Nobody should feel sad at the end of a game. I personally felt very uncomfortable about this.
I've talked with one of the other players about it and feel a bit better. I've been wanting to talk to the DM, but we haven't had a chance to connect yet.
In my mind, this was not handled well at all. I like my character in this game, but I dislike the actions taken by the other players. I just don't know what to do.
Is there a better path that could have been taken?
Our characters just hired on a new crew recently. While I was gone, some of them mutinied.
I came back this week as they were trying to figure out what to do with the mutineers. They had already mangled the hands and cut out the tongue of the wizard among their crew. But what about everyone else?
A few of the other players wanted to execute them. I know that in some maritime traditions, mutiny can be punishable by death. My character felt very strongly that this was wrong. An eye for an eye was not right to him. The other crew tried to justify it by saying the mutineers would seek revenge. In the end, we executed two of them and opted to drop the others off at a port. We also communicated with the wizard telepathically to see what she wanted to do.
When I left the game that evening, I felt sad. Nobody should feel sad at the end of a game. I personally felt very uncomfortable about this.
I've talked with one of the other players about it and feel a bit better. I've been wanting to talk to the DM, but we haven't had a chance to connect yet.
In my mind, this was not handled well at all. I like my character in this game, but I dislike the actions taken by the other players. I just don't know what to do.
Is there a better path that could have been taken?