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General Tabletop Discussion
*Dungeons & Dragons
Could Trance be a ritual instead of a racial.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7117008" data-attributes="member: 82106"><p>Right, somewhat of a different issue there. What PLAYERS know is often different from what characters know. In fact I don't play in a "never tell the players what the characters don't know" kind of setup, that's the old-school Gygaxian gotcha-dungeon kind of mode of play. I'll tell the players that those are minions over there, but I also know that they can extrapolate from the descriptions given to what the characters would perceive, and then they can make monster knowledge or perception checks to determine what they do and don't pick up on (which may even be stuff the player does NOT know). I'm OK with not telling players every single thing, some stuff they don't need to now, but mostly 4e works better when its transparent. </p><p></p><p></p><p>Sure, there's plenty of room for both kinds of effects. I think you can also spin the 'aura suppression' as a type of disguise. </p><p></p><p></p><p>Sure, I'm all for choice.</p><p></p><p></p><p>Yeah, that's true. I always thought that maybe Raise Dead being level 8 was more of a playability hack than anything else. I think the whole Eladrin Fey Step as a racial was about bringing in this new race with a lot of distinctiveness, but it does go slightly against the general 4e scheme of heroic vs paragon/epic. In my campaign world Eladrin are a bit more 'out there', being generally termed 'Eldar' and being quite alien in their outlook and culture (think of all the different variations of Eldar that existed in various Moorcock works for instance).</p><p></p><p></p><p></p><p>That kind of thing has obvious uses in a specific type of campaign for sure. The Destined Champions (and their natural opponents) tend to recognize each other and gravitate towards the central conflict. You could call this 'fate'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7117008, member: 82106"] Right, somewhat of a different issue there. What PLAYERS know is often different from what characters know. In fact I don't play in a "never tell the players what the characters don't know" kind of setup, that's the old-school Gygaxian gotcha-dungeon kind of mode of play. I'll tell the players that those are minions over there, but I also know that they can extrapolate from the descriptions given to what the characters would perceive, and then they can make monster knowledge or perception checks to determine what they do and don't pick up on (which may even be stuff the player does NOT know). I'm OK with not telling players every single thing, some stuff they don't need to now, but mostly 4e works better when its transparent. Sure, there's plenty of room for both kinds of effects. I think you can also spin the 'aura suppression' as a type of disguise. Sure, I'm all for choice. Yeah, that's true. I always thought that maybe Raise Dead being level 8 was more of a playability hack than anything else. I think the whole Eladrin Fey Step as a racial was about bringing in this new race with a lot of distinctiveness, but it does go slightly against the general 4e scheme of heroic vs paragon/epic. In my campaign world Eladrin are a bit more 'out there', being generally termed 'Eldar' and being quite alien in their outlook and culture (think of all the different variations of Eldar that existed in various Moorcock works for instance). That kind of thing has obvious uses in a specific type of campaign for sure. The Destined Champions (and their natural opponents) tend to recognize each other and gravitate towards the central conflict. You could call this 'fate'. [/QUOTE]
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Could Trance be a ritual instead of a racial.
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