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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Could use help on a vitality/action system...
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<blockquote data-quote="The_lurkeR" data-source="post: 2746084" data-attributes="member: 11092"><p>I like the idea on the surface, although it does present some new problems.</p><p></p><p>If you use the vitality for casting spells, would you then drop spell points? They would seem a little superfluous since the characters will likely run out of vitality before spell points at higher levels. Or would they remain as the meter for spells allowed per day?</p><p></p><p>Mixing in healing magic definately throws a wrench in this system. I guess that's another reason to keep the spell points in effect. To thwart a heal - cast spell - heal - cast spell, infinite loop?</p><p></p><p>In my current campaign we allow expending double vitality points instead of spell points, once a caster has run out of spell points. This only really came into play a couple of times when the characters were at low levels.</p><p></p><p>I'm not sure if your system totally fits with melee combat actions though. Fighters will already be losing vitality through the combat from opponents, is that not already representing what you're looking for?</p><p></p><p>If you're going to tax movement, would it only be in combat situations?</p><p></p><p>It's all interesting, but starts to feel a little too complicated for me once you get into it.</p></blockquote><p></p>
[QUOTE="The_lurkeR, post: 2746084, member: 11092"] I like the idea on the surface, although it does present some new problems. If you use the vitality for casting spells, would you then drop spell points? They would seem a little superfluous since the characters will likely run out of vitality before spell points at higher levels. Or would they remain as the meter for spells allowed per day? Mixing in healing magic definately throws a wrench in this system. I guess that's another reason to keep the spell points in effect. To thwart a heal - cast spell - heal - cast spell, infinite loop? In my current campaign we allow expending double vitality points instead of spell points, once a caster has run out of spell points. This only really came into play a couple of times when the characters were at low levels. I'm not sure if your system totally fits with melee combat actions though. Fighters will already be losing vitality through the combat from opponents, is that not already representing what you're looking for? If you're going to tax movement, would it only be in combat situations? It's all interesting, but starts to feel a little too complicated for me once you get into it. [/QUOTE]
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Community
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Could use help on a vitality/action system...
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