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General Tabletop Discussion
Character Builds & Optimization
Could Use Some Advice for My Warlock's Future Career
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<blockquote data-quote="Ganders" data-source="post: 7588510" data-attributes="member: 37815"><p>Usually a 3rd level warlock only has two invocations, not three.</p><p></p><p>Usually a 3rd level warlock only knows four spells, not six. Since you already get Hellish Rebuke as a race ability, you might decide you don't also need it as a spell.</p><p></p><p>Ring of Mind Shielding is nice, but you get that ability at 10th level automatically so by the time you find one you might not need it. In any case, a tomelock shouldn't worry too much about gear. A full ritual book costs as much as a dozen minor magic items -- it'll be a long time before you can afford anything else.</p><p></p><p>Personally, I feel the same way about Charm Person as you do about Friendship cantrip: short duration and then they are pissed.</p><p></p><p>For Disguise Self, I assume you mean the invocation, so you can just recast it every hour. I really like it, it's amazing, but if you use it all the time the other players might not know how to deal with it. Even if they are ok with it, the simple fact that you describe your character's armor, gear and looks four times every session while the other characters describe their armor, gear, and looks once every four sessions can either become tedious, or seem like spotlight hogging. It can become a real impediment to their ability to roleplay with you. I like to make sure I include a little sign so they can always recognize me (I use a pseudodragon -- every illusion either has one tattooed on an arm or decorating a shirt or dangling on a necklace or painted on a shield or whatever). But... go ahead and try it; worst case, you just switch it out for a different invocation the next level.</p><p></p><p>Feat Skilled is not real popular but if it's something that suits this character, go ahead and be unoptimized. You'll be happier for it.</p><p></p><p>However, in practice, I think the sooner you get your charisma to 18 the happier you'll be. That limits your options considerably. Think of it this way: At level 4, the Skilled feat gives you +2 to three skills, a total of six plusses (but that soon jumps to +3 with three skills). But just bumping your Cha and Wis instead gives you +1 to nine skills, a total of nine plusses -- PLUS the improved saving throws, attack rolls, more agonizing blasts, etc.</p><p></p><p>Actor seems iffy at first, but remember it's stronger for a GOO warlock than anyone else for two reasons: First, it can improve the effectiveness of your Disguise Self illusions. And second, if your DM allows, it can improve the effectiveness of your telepathy so you sound like other voices in their head. Since you have Minor Illusion, your DM will likely also allow it to enhance the voices in your illusionary sounds. Normally I wouldn't care too much about Actor, but let's face it, your character is perfectly built to get the maximum out of that particular feat.</p></blockquote><p></p>
[QUOTE="Ganders, post: 7588510, member: 37815"] Usually a 3rd level warlock only has two invocations, not three. Usually a 3rd level warlock only knows four spells, not six. Since you already get Hellish Rebuke as a race ability, you might decide you don't also need it as a spell. Ring of Mind Shielding is nice, but you get that ability at 10th level automatically so by the time you find one you might not need it. In any case, a tomelock shouldn't worry too much about gear. A full ritual book costs as much as a dozen minor magic items -- it'll be a long time before you can afford anything else. Personally, I feel the same way about Charm Person as you do about Friendship cantrip: short duration and then they are pissed. For Disguise Self, I assume you mean the invocation, so you can just recast it every hour. I really like it, it's amazing, but if you use it all the time the other players might not know how to deal with it. Even if they are ok with it, the simple fact that you describe your character's armor, gear and looks four times every session while the other characters describe their armor, gear, and looks once every four sessions can either become tedious, or seem like spotlight hogging. It can become a real impediment to their ability to roleplay with you. I like to make sure I include a little sign so they can always recognize me (I use a pseudodragon -- every illusion either has one tattooed on an arm or decorating a shirt or dangling on a necklace or painted on a shield or whatever). But... go ahead and try it; worst case, you just switch it out for a different invocation the next level. Feat Skilled is not real popular but if it's something that suits this character, go ahead and be unoptimized. You'll be happier for it. However, in practice, I think the sooner you get your charisma to 18 the happier you'll be. That limits your options considerably. Think of it this way: At level 4, the Skilled feat gives you +2 to three skills, a total of six plusses (but that soon jumps to +3 with three skills). But just bumping your Cha and Wis instead gives you +1 to nine skills, a total of nine plusses -- PLUS the improved saving throws, attack rolls, more agonizing blasts, etc. Actor seems iffy at first, but remember it's stronger for a GOO warlock than anyone else for two reasons: First, it can improve the effectiveness of your Disguise Self illusions. And second, if your DM allows, it can improve the effectiveness of your telepathy so you sound like other voices in their head. Since you have Minor Illusion, your DM will likely also allow it to enhance the voices in your illusionary sounds. Normally I wouldn't care too much about Actor, but let's face it, your character is perfectly built to get the maximum out of that particular feat. [/QUOTE]
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