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<blockquote data-quote="Quickleaf" data-source="post: 7935193" data-attributes="member: 20323"><p>Yep, I had a party of four 6th level PCs take down a CR 12 titanoboa (<em>Tome of Beasts</em>), and it was a harrowing fight which they just barely managed to pull victory from the claws of death without losing any PCs. So PCs about your party's level hitting a CR about +6 above their level is very possible.</p><p></p><p>I'm assuming this will be the only combat in their adventuring day, so I went with the Adventuring Day XP Budget. Since the easy/medium/hard/deadly designations assume a 6-8 encounter day, and thus have an assumption of resource attrition built into them. The Adventuring Day XP Budget represents the upper threshold for what a party can face before needing a long rest.</p><p></p><p>If you have five 7th level PCs, their Daily Budget is 25,000 adjusted XP.</p><p></p><p>Thus, if you use the de-powered CR 13 blue abishai and 5 ice mephits, their combined total would = 21,000 adjusted XP. </p><p></p><p>This is toward the higher end, but they can be countered in similar ways (cripple flight & resist cold/lightning damage) and ice mephits have vulnerability to fire - a very common damage source. Plus the blue abishai is very vulnerable to <em>counterspelling </em>tactics. I felt comfortable pushing towards that upper limit since there are pretty clear weaknesses the PCs can exploit.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7935193, member: 20323"] Yep, I had a party of four 6th level PCs take down a CR 12 titanoboa ([I]Tome of Beasts[/I]), and it was a harrowing fight which they just barely managed to pull victory from the claws of death without losing any PCs. So PCs about your party's level hitting a CR about +6 above their level is very possible. I'm assuming this will be the only combat in their adventuring day, so I went with the Adventuring Day XP Budget. Since the easy/medium/hard/deadly designations assume a 6-8 encounter day, and thus have an assumption of resource attrition built into them. The Adventuring Day XP Budget represents the upper threshold for what a party can face before needing a long rest. If you have five 7th level PCs, their Daily Budget is 25,000 adjusted XP. Thus, if you use the de-powered CR 13 blue abishai and 5 ice mephits, their combined total would = 21,000 adjusted XP. This is toward the higher end, but they can be countered in similar ways (cripple flight & resist cold/lightning damage) and ice mephits have vulnerability to fire - a very common damage source. Plus the blue abishai is very vulnerable to [I]counterspelling [/I]tactics. I felt comfortable pushing towards that upper limit since there are pretty clear weaknesses the PCs can exploit. [/QUOTE]
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