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could use some help pricing an item
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<blockquote data-quote="Nagol" data-source="post: 7210374" data-attributes="member: 23935"><p>I'd create it as a command-word spell effect with a cost reduction for the recharge hindrance.</p><p></p><p>From the “Estimating Magic Item Gold Piece Values” table, that makes the base cost </p><p></p><p>So 1,800 * 3 * 8 = 43,200 gp</p><p></p><p>Since the item can't be used every round at-will, I'd give it a cost reduction that depends on the average recharge time. The estimation guide suggests a “daily limit” should reduce the cost approximately 60%.</p><p></p><p>I'd set the hindrance factor to 2 / (the average recharge time). For example if the average recharge time is 3 rounds, the item would only have 2/3 the base price. If the recharge time average is 10 rounds, the price would drop to 20% of its base price. Thus if the item can be used every other round, there is no reduction in value.</p><p> </p><p></p><p>That drops the effective price for the 3-round example to 43.200 / 3 = 28,800 gp.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7210374, member: 23935"] I'd create it as a command-word spell effect with a cost reduction for the recharge hindrance. From the “Estimating Magic Item Gold Piece Values” table, that makes the base cost So 1,800 * 3 * 8 = 43,200 gp Since the item can't be used every round at-will, I'd give it a cost reduction that depends on the average recharge time. The estimation guide suggests a “daily limit” should reduce the cost approximately 60%. I'd set the hindrance factor to 2 / (the average recharge time). For example if the average recharge time is 3 rounds, the item would only have 2/3 the base price. If the recharge time average is 10 rounds, the price would drop to 20% of its base price. Thus if the item can be used every other round, there is no reduction in value. That drops the effective price for the 3-round example to 43.200 / 3 = 28,800 gp. [/QUOTE]
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