Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Could We Have Some Balance Please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5779421" data-attributes="member: 2011"><p>Everyone has their own ideas about balance, but I think that 5E should have serious thought behind putting a set of balance metarules into the game system.</p><p></p><p>As an example:</p><p></p><p>Raise Dead can occur at level 8.</p><p></p><p>Multi-round Fly typically occurs around level 16.</p><p></p><p>Now to me, Raise Dead is a LOT more potent than multi-round Fly.</p><p></p><p>Granted, Raise Dead cannot be cast in combat and has a cost, but I'm still not seeing how it is considered a heroic level ability whereas multi-round Fly is considered a mid-paragon level ability. A dead PC cannot do anything. A multi-round flying PC can merely stay out of range of melee attacks.</p><p></p><p>Now, Fly is a decent ability that can keep a PC out of melee range. But then again, one move action teleport is often handed out at first level and there are a lot of scenarios where a PC could teleport on an elevated surface and mostly be out of melee range.</p><p></p><p></p><p>I think the same is true of many PC abilities and conditions. Slowed is about as potent as Dazed, but is less potent than Immobilized. So, why is Immobilized handed out as a first level Druid Encounter power (and ranged at that)?</p><p></p><p>Stunned is practically the strongest ability in the game system behind Dominated.</p><p></p><p>In 4E, Stunned is handed out as a multi-target first level Daily Invoker power (Silent Malediction) and the target is Dazed on a miss. It doesn't matter that the Invoker himself is Dazed, one PC being slightly hindered (and this can be partially overcome with the Superior Will feat) is not a serious detriment when multiple foes can be taken out of combat for one or more rounds (plus take damage).</p><p></p><p>First level? WT???</p><p></p><p>That's way too potent for a 1st level Daily power.</p><p></p><p>I'd just prefer it if 5E came up with a matrix of levels (or some other metarule system) for each of the conditions and said "single target stun, level x as a Daily, level x+z as an Encounter". "mutli target stun, level y as a Daily, level y+q as an Encounter".</p><p></p><p>Some system that prevents designers from creating uber powers that then have to be nerfed (course, some like Silent Malediction are not nerfed).</p><p></p><p>If one thinks about it, Silent Malediction is a lot more potent than the 5th level Wizard power Foe to Frog (which only takes one foe out and doesn't damage that foe) even with the fact that FtF affects the foe on a miss. Timeless Trek in Mithrendain is the same level as FtF, but also does damage.</p><p></p><p>There is no balance here. Designers just throw together stuff that sounds cool, so many classes end up with 50% crappy powers at a given level, 25% worthwhile powers at a given level, and 25% awesome powers at a given level (or thereabouts).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5779421, member: 2011"] Everyone has their own ideas about balance, but I think that 5E should have serious thought behind putting a set of balance metarules into the game system. As an example: Raise Dead can occur at level 8. Multi-round Fly typically occurs around level 16. Now to me, Raise Dead is a LOT more potent than multi-round Fly. Granted, Raise Dead cannot be cast in combat and has a cost, but I'm still not seeing how it is considered a heroic level ability whereas multi-round Fly is considered a mid-paragon level ability. A dead PC cannot do anything. A multi-round flying PC can merely stay out of range of melee attacks. Now, Fly is a decent ability that can keep a PC out of melee range. But then again, one move action teleport is often handed out at first level and there are a lot of scenarios where a PC could teleport on an elevated surface and mostly be out of melee range. I think the same is true of many PC abilities and conditions. Slowed is about as potent as Dazed, but is less potent than Immobilized. So, why is Immobilized handed out as a first level Druid Encounter power (and ranged at that)? Stunned is practically the strongest ability in the game system behind Dominated. In 4E, Stunned is handed out as a multi-target first level Daily Invoker power (Silent Malediction) and the target is Dazed on a miss. It doesn't matter that the Invoker himself is Dazed, one PC being slightly hindered (and this can be partially overcome with the Superior Will feat) is not a serious detriment when multiple foes can be taken out of combat for one or more rounds (plus take damage). First level? WT??? That's way too potent for a 1st level Daily power. I'd just prefer it if 5E came up with a matrix of levels (or some other metarule system) for each of the conditions and said "single target stun, level x as a Daily, level x+z as an Encounter". "mutli target stun, level y as a Daily, level y+q as an Encounter". Some system that prevents designers from creating uber powers that then have to be nerfed (course, some like Silent Malediction are not nerfed). If one thinks about it, Silent Malediction is a lot more potent than the 5th level Wizard power Foe to Frog (which only takes one foe out and doesn't damage that foe) even with the fact that FtF affects the foe on a miss. Timeless Trek in Mithrendain is the same level as FtF, but also does damage. There is no balance here. Designers just throw together stuff that sounds cool, so many classes end up with 50% crappy powers at a given level, 25% worthwhile powers at a given level, and 25% awesome powers at a given level (or thereabouts). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Could We Have Some Balance Please
Top