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Could we please have a non evil/ammoral pact for Warlocks? :)
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<blockquote data-quote="FireLance" data-source="post: 3989486" data-attributes="member: 3424"><p>I would expect the biggest string that is attached to powers derived from Good pacts is that they cannot be used for Evil purposes. The occasional stumble is only to be expected from imperfect mortals <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but once the character makes a habit of performing questionable acts, the powers of Good will withdraw their support. </p><p></p><p>My issue with the absence of Good-aligned pacts for warlocks is partly philosophical. In my games, I try to keep to the principle that unless it involves something inherently objectionable to the powers of Good, being Good should not put you at a disadvantage. Now, while individual warlock powers may be inherently objectionable, I do not believe that being an arcane striker, making pacts, or using eldritch blasts are, so I would prefer to give Good-aligned individuals the option of obtaining these abilities from a similarly-aligned source. The argument that the powers of Good choose to empower clerics and paladins instead of warlocks makes them look rather short-sighted. After all, not everyone is cut out to be a cleric or a paladin, and if there is a Good-aligned individual that would make a good warlock, why would the powers of Good choose not to empower him?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3989486, member: 3424"] I would expect the biggest string that is attached to powers derived from Good pacts is that they cannot be used for Evil purposes. The occasional stumble is only to be expected from imperfect mortals ;), but once the character makes a habit of performing questionable acts, the powers of Good will withdraw their support. My issue with the absence of Good-aligned pacts for warlocks is partly philosophical. In my games, I try to keep to the principle that unless it involves something inherently objectionable to the powers of Good, being Good should not put you at a disadvantage. Now, while individual warlock powers may be inherently objectionable, I do not believe that being an arcane striker, making pacts, or using eldritch blasts are, so I would prefer to give Good-aligned individuals the option of obtaining these abilities from a similarly-aligned source. The argument that the powers of Good choose to empower clerics and paladins instead of warlocks makes them look rather short-sighted. After all, not everyone is cut out to be a cleric or a paladin, and if there is a Good-aligned individual that would make a good warlock, why would the powers of Good choose not to empower him? [/QUOTE]
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Could we please have a non evil/ammoral pact for Warlocks? :)
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