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General Tabletop Discussion
*Pathfinder & Starfinder
Could we please have a non evil/ammoral pact for Warlocks? :)
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<blockquote data-quote="FireLance" data-source="post: 3992239" data-attributes="member: 3424"><p>Well, I fail to see how the possibility of Good pacts turns warlocks that selected non-Good pacts into caricatures, any more than the presence of Good deities turns the clerics and paladins of non-Good deities into caricatures. I'm sure that an otherwise decent fellow who decided to make a pact with a dangerous and possibly evil entity must have had an absolutely compelling reason to do so.</p><p></p><p>I don't see what being neutral has to do with it. Good is not monolithic and it is possible for a Good warlock and his Good patron to have different agendas, priorities and values. </p><p></p><p>Indulging fantasies is part of the reason some of us are into gaming, and if the specific fantasy is "Oh I'm so good it hurts", well, there are worse fantasies that could be played out. As for the supposed complexity of the class, it's really something that each individual gaming group will choose to emphasize - or not, in the same way that each individual gaming group will choose to emphasize the cleric's religious obligations - or not. The presence of Good pacts is not going to take away from anyone the ability to play a complex and conflicted warlock. </p><p></p><p>There are a whole host of weakening effects that do not necessarily rely on negative energy: stunning, blinding, dazing, dazzling, deafening, scaring, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3992239, member: 3424"] Well, I fail to see how the possibility of Good pacts turns warlocks that selected non-Good pacts into caricatures, any more than the presence of Good deities turns the clerics and paladins of non-Good deities into caricatures. I'm sure that an otherwise decent fellow who decided to make a pact with a dangerous and possibly evil entity must have had an absolutely compelling reason to do so. I don't see what being neutral has to do with it. Good is not monolithic and it is possible for a Good warlock and his Good patron to have different agendas, priorities and values. Indulging fantasies is part of the reason some of us are into gaming, and if the specific fantasy is "Oh I'm so good it hurts", well, there are worse fantasies that could be played out. As for the supposed complexity of the class, it's really something that each individual gaming group will choose to emphasize - or not, in the same way that each individual gaming group will choose to emphasize the cleric's religious obligations - or not. The presence of Good pacts is not going to take away from anyone the ability to play a complex and conflicted warlock. There are a whole host of weakening effects that do not necessarily rely on negative energy: stunning, blinding, dazing, dazzling, deafening, scaring, etc. [/QUOTE]
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Could we please have a non evil/ammoral pact for Warlocks? :)
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