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General Tabletop Discussion
*Pathfinder & Starfinder
Could we please have a non evil/ammoral pact for Warlocks? :)
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<blockquote data-quote="Guacamole" data-source="post: 3992872" data-attributes="member: 1606"><p>Rule 1.b.22.vix --Grand Ecumenical Dogma and Pamphlet of the Role-Player's Thrice Joyous Covenant</p><p></p><p>"If you don't like the fluff, rewrite the fluff." Good pacts would be fine as long as the rules aren't changed. </p><p></p><p>-------------------------------------------------------------</p><p></p><p>As far as I can tell, having good warlocks wouldn't threaten the existence of evil pact granting beings. Good powers would grant people power to do good things. Evil powers would grant people power to do evil things. Bahamut will not be your patron in warlockery if you want to poke baby good dragons in the eye. Neither will Tiamat if you want to undermine her plan to make everyone watch her show, buy her magazine, and log into her website. If you violate the terms of your contract by lying or whatnot, you'd better find a way out before character death/level 30 else you'd seem to be in for an eternity of hurt for breaking the contract. </p><p></p><p>I like Samson as an example of a guy IRW religion/literature who had a pact with a good power (Nazirite Vow) that granted him specific powers (not a sorcerous blast, but super-duper strength -- and, if you don't know the story, don't bother calling him a paladin!). Some research on the Nazirite vow might help a body come up with a group of warlocks who even opperate within the orthodox hierarchy of a religion -- check it out, it's even got blood sacrifice!:</p><p></p><p><a href="http://en.wikipedia.org/wiki/Nazirite" target="_blank">http://en.wikipedia.org/wiki/Nazirite</a> </p><p></p><p>cheers,</p><p>guaca.</p></blockquote><p></p>
[QUOTE="Guacamole, post: 3992872, member: 1606"] Rule 1.b.22.vix --Grand Ecumenical Dogma and Pamphlet of the Role-Player's Thrice Joyous Covenant "If you don't like the fluff, rewrite the fluff." Good pacts would be fine as long as the rules aren't changed. ------------------------------------------------------------- As far as I can tell, having good warlocks wouldn't threaten the existence of evil pact granting beings. Good powers would grant people power to do good things. Evil powers would grant people power to do evil things. Bahamut will not be your patron in warlockery if you want to poke baby good dragons in the eye. Neither will Tiamat if you want to undermine her plan to make everyone watch her show, buy her magazine, and log into her website. If you violate the terms of your contract by lying or whatnot, you'd better find a way out before character death/level 30 else you'd seem to be in for an eternity of hurt for breaking the contract. I like Samson as an example of a guy IRW religion/literature who had a pact with a good power (Nazirite Vow) that granted him specific powers (not a sorcerous blast, but super-duper strength -- and, if you don't know the story, don't bother calling him a paladin!). Some research on the Nazirite vow might help a body come up with a group of warlocks who even opperate within the orthodox hierarchy of a religion -- check it out, it's even got blood sacrifice!: [url]http://en.wikipedia.org/wiki/Nazirite[/url] cheers, guaca. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Could we please have a non evil/ammoral pact for Warlocks? :)
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