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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Could we please have a non evil/ammoral pact for Warlocks? :)
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<blockquote data-quote="Silverblade The Ench" data-source="post: 3994244" data-attributes="member: 19083"><p>Being born with, fated, cursed, unwillingly granted or trained in their powers makes MUCH more sense than getting them from "pacts".</p><p>Why/how give this kind of power from some form of "usurption"?</p><p>I mean in general, special cases are fine.</p><p></p><p>For example, "Ghost Rider" type ("Serve me or else!"); being born with it (thus it's innate); given it by vengeful spirits (whether you like it or not); a peculiar condition caused by the fury of elementals/titans (you unwittingly tap into this power, over time learning how to focus it)..and so forth.</p><p></p><p>Havign a core class who specifically, (and lot players will go this route), make pacts with fiends is NOT gonna endear D&D to folk (which includes a broader audience than the zealots). While the 80's silliness is mostly gone (and thankfully we got Devils/demons back), this is just pushing it a tad far, IMHO.</p><p>The moral choices should be broader, while keeping it "dangerous".</p><p></p><p>Yeah, we'll need ot see how the designers explain it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Disruptive players:</p><p>you all are lucky, sigh, I'm scarred for DM-life by a munchkin (sorry for using the word, but he was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), who managed to wipe or near wipe the party 3 times by his crap (once, I'm sure, deliberately), constantly grand standing, rules lawyering and bogging the game down, breaking rules/common sense to make the most apalling min/maxed characters, and several times nearly being assaulted by infuriated players, before we got rid of him...as much as some wanted to bury him under concrete as a new gaming table or garage, he was set free to haunt other poor souls in the D&D world!</p><p>*cries* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 3994244, member: 19083"] Being born with, fated, cursed, unwillingly granted or trained in their powers makes MUCH more sense than getting them from "pacts". Why/how give this kind of power from some form of "usurption"? I mean in general, special cases are fine. For example, "Ghost Rider" type ("Serve me or else!"); being born with it (thus it's innate); given it by vengeful spirits (whether you like it or not); a peculiar condition caused by the fury of elementals/titans (you unwittingly tap into this power, over time learning how to focus it)..and so forth. Havign a core class who specifically, (and lot players will go this route), make pacts with fiends is NOT gonna endear D&D to folk (which includes a broader audience than the zealots). While the 80's silliness is mostly gone (and thankfully we got Devils/demons back), this is just pushing it a tad far, IMHO. The moral choices should be broader, while keeping it "dangerous". Yeah, we'll need ot see how the designers explain it :) Disruptive players: you all are lucky, sigh, I'm scarred for DM-life by a munchkin (sorry for using the word, but he was :D), who managed to wipe or near wipe the party 3 times by his crap (once, I'm sure, deliberately), constantly grand standing, rules lawyering and bogging the game down, breaking rules/common sense to make the most apalling min/maxed characters, and several times nearly being assaulted by infuriated players, before we got rid of him...as much as some wanted to bury him under concrete as a new gaming table or garage, he was set free to haunt other poor souls in the D&D world! *cries* ;) [/QUOTE]
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Community
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Could we please have a non evil/ammoral pact for Warlocks? :)
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