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Could we please have a non evil/ammoral pact for Warlocks? :)
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<blockquote data-quote="Oligopsony" data-source="post: 3994415" data-attributes="member: 56314"><p>LG Celestials might be obligated to give a pact to one who fulfills certain conditions, due to rules made long ago - what first starts off as a decree of justice or incentive for good behavior later becomes an esoteric path to enlightenment and power. Perhaps, long ago, the priesthood of Shur-Nihon obtained powers by uttering secret words a Deva at the top of a certain mountain; long after their empire has fallen, only a few know of this, and they're hardly committed to Nihonist ideology. (Keeping the Priesthood still imposes some ritual obligations, of course.) CG Celestials might be swayed to give powers to someone in an appropriately tragic jam - to avenge or return to a loved one, or to liberate a people.</p><p></p><p>Of course, you can easily make Good as dangerous as Evil by emphasizing the fact that, like Evil, it imposes obligations at which we recoil - fundamentally, what's the difference between sacrificing your friend to some dark god for power and sacrificing her to the demands of universal justice? From a Neutral perspective little; most people aren't Good - or Evil - for a reason. Being Good would threaten what most people hold dear, just as being Evil would; if fiends represent the terrifying possibility of being a slave to ambition and greed - becoming little more than a clever beast - celestials can represent the terrifying possibility of being a slave to morality - little more than a charming robot, a mere instrument of the abstract common good. "Selling one's soul" in either case is about the dissolution of identity that being really Good or really Evil would bring.</p></blockquote><p></p>
[QUOTE="Oligopsony, post: 3994415, member: 56314"] LG Celestials might be obligated to give a pact to one who fulfills certain conditions, due to rules made long ago - what first starts off as a decree of justice or incentive for good behavior later becomes an esoteric path to enlightenment and power. Perhaps, long ago, the priesthood of Shur-Nihon obtained powers by uttering secret words a Deva at the top of a certain mountain; long after their empire has fallen, only a few know of this, and they're hardly committed to Nihonist ideology. (Keeping the Priesthood still imposes some ritual obligations, of course.) CG Celestials might be swayed to give powers to someone in an appropriately tragic jam - to avenge or return to a loved one, or to liberate a people. Of course, you can easily make Good as dangerous as Evil by emphasizing the fact that, like Evil, it imposes obligations at which we recoil - fundamentally, what's the difference between sacrificing your friend to some dark god for power and sacrificing her to the demands of universal justice? From a Neutral perspective little; most people aren't Good - or Evil - for a reason. Being Good would threaten what most people hold dear, just as being Evil would; if fiends represent the terrifying possibility of being a slave to ambition and greed - becoming little more than a clever beast - celestials can represent the terrifying possibility of being a slave to morality - little more than a charming robot, a mere instrument of the abstract common good. "Selling one's soul" in either case is about the dissolution of identity that being really Good or really Evil would bring. [/QUOTE]
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Community
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Could we please have a non evil/ammoral pact for Warlocks? :)
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