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*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Mouseferatu" data-source="post: 5638678" data-attributes="member: 1288"><p>The step that's missing from this discussion so far is that any new edition can't just be focused on recovering lapsed players (even if it could recover <em>huge</em> numbers of them). It's still a limited and diminishing market. A new edition has to bring in <em>brand new</em> players, and it has to do so in numbers that we haven't seen in quite some time.</p><p></p><p>Now, I realize that this wasn't the point of the topic, but it's something that still has to be taken into account. Even if WotC <em>could</em> produce a game to make most D&D players happy (for whatever value of "most" you care to use), it still might not be a successful or sustainable edition.</p><p></p><p>My gut feeling--and I'll be the first to admit that my gut probably qualifies as more anecdote than data <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />--is that, in the current market (and faced with competing forms of entertainment), an edition that could successfully bring in a sufficient* number of brand-new players would have to be, at its core, simpler than either PF or 4E, with optional add-ons for those who prefer more complexity.</p><p></p><p>("Sufficient" being defined as enough new gamers to make tabletop RPGs a viable and profitable hobby for another few generations.)</p><p></p><p>In order to create such a game, WotC (or whoever) would need to boil down <em>every</em> edition--with a focus on 3E/PF and 4E, but at least some attention paid to earlier editions--and try to isolate the most fundamental core aspects that make the game "true D&D" in the minds of the players. You're never going to find a consensus on that, not by a long shot. But it might--<em>might</em>--be possible to isolate a collection of core aspects that appeal to a <em>majority</em> of the fans of each/every edition.</p><p></p><p>If you take these core aspects--the "essence" of D&D--and you create a game that's simple and has a low barrier to entry based on those core aspects, it won't be an evolution of 1E, 2E, 3E, or 4E, but rather a new game with some themes and elements in common with all of them. If it's done <em>really well</em>, and if the company's been <em>very</em> careful about determining what those core elements actually are, the result <em>might</em> be a game that entices more lapsed players to come back than it loses <em>and</em> attracts new players to the hobby as well.</p><p></p><p>Is that what Mike's doing? Trying to tease out the common elements of all editions in hopes of creating an uber-edition? I have no idea. I don't know if that's his intent, and I have no idea if it's even remotely possible.</p><p></p><p>But I think that's the only way to go in the long term. You're never going to make 4E appeal to people who still prefer 3E/PF, and you're never going to make 3E/PF appeal to people who prefer 4E. If you want to bring them back together, the only remaining option is a new game that appeals to both (or at least to a majority of both), that <em>feels </em>like D&D to both, and that's a solid enough game to entice them away from the edition they're currently playing.</p><p></p><p>It's a tall ask, and I have no idea if it's feasible, but I think even the <em>attempt</em> (whether by WotC, Paizo, or whoever) would produce a fascinating result.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5638678, member: 1288"] The step that's missing from this discussion so far is that any new edition can't just be focused on recovering lapsed players (even if it could recover [I]huge[/I] numbers of them). It's still a limited and diminishing market. A new edition has to bring in [I]brand new[/I] players, and it has to do so in numbers that we haven't seen in quite some time. Now, I realize that this wasn't the point of the topic, but it's something that still has to be taken into account. Even if WotC [I]could[/I] produce a game to make most D&D players happy (for whatever value of "most" you care to use), it still might not be a successful or sustainable edition. My gut feeling--and I'll be the first to admit that my gut probably qualifies as more anecdote than data ;)--is that, in the current market (and faced with competing forms of entertainment), an edition that could successfully bring in a sufficient* number of brand-new players would have to be, at its core, simpler than either PF or 4E, with optional add-ons for those who prefer more complexity. ("Sufficient" being defined as enough new gamers to make tabletop RPGs a viable and profitable hobby for another few generations.) In order to create such a game, WotC (or whoever) would need to boil down [I]every[/I] edition--with a focus on 3E/PF and 4E, but at least some attention paid to earlier editions--and try to isolate the most fundamental core aspects that make the game "true D&D" in the minds of the players. You're never going to find a consensus on that, not by a long shot. But it might--[I]might[/I]--be possible to isolate a collection of core aspects that appeal to a [I]majority[/I] of the fans of each/every edition. If you take these core aspects--the "essence" of D&D--and you create a game that's simple and has a low barrier to entry based on those core aspects, it won't be an evolution of 1E, 2E, 3E, or 4E, but rather a new game with some themes and elements in common with all of them. If it's done [I]really well[/I], and if the company's been [I]very[/I] careful about determining what those core elements actually are, the result [I]might[/I] be a game that entices more lapsed players to come back than it loses [I]and[/I] attracts new players to the hobby as well. Is that what Mike's doing? Trying to tease out the common elements of all editions in hopes of creating an uber-edition? I have no idea. I don't know if that's his intent, and I have no idea if it's even remotely possible. But I think that's the only way to go in the long term. You're never going to make 4E appeal to people who still prefer 3E/PF, and you're never going to make 3E/PF appeal to people who prefer 4E. If you want to bring them back together, the only remaining option is a new game that appeals to both (or at least to a majority of both), that [I]feels [/I]like D&D to both, and that's a solid enough game to entice them away from the edition they're currently playing. It's a tall ask, and I have no idea if it's feasible, but I think even the [I]attempt[/I] (whether by WotC, Paizo, or whoever) would produce a fascinating result. [/QUOTE]
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