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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Ahnehnois" data-source="post: 5638875" data-attributes="member: 17106"><p>3.X gaming really isn't retro. Because of the OGL and SRD, it's more accessible to more people than any other mainstream rpg. Since it's been "updated" to Pathfinder, there are still people buying products for it, and the system is still attracting new players. I don't know what basis there is to say that the 3.X segment is shrinking. In fact, there's <a href="http://www.enworld.org/forum/rpg-industry-forum/308161-pathfinder-outselling-d-d.html" target="_blank">evidence</a> to suggest the opposite. 4e has the "current" D&D label on it, but it hasn't exactly monopolized the market.</p><p></p><p>There's clearly a market there. It's debatable as to how to access that market. There's probably something to be said for adding online resources, but if you move the game online you're throwing out the baby with the bathwater. To this date, the most successful computer-based resource is still the SRD.</p><p></p><p>As far as how to attract new players from the wider gaming community, think how many people were attracted to D&D by the Baldur's Gate series. A lot. A high-quality, popular tie-in game could do wonders, but that hasn't happened since BGII (Neverwinter Nights was mired in mediocrity, the sequel was horrible, and no D&D game worthy of mention has come out since). The success of Dragon Age suggests that D&D should try to get to the computer gaming market by making quality computer games, not by making their own game more like a computer game.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5638875, member: 17106"] 3.X gaming really isn't retro. Because of the OGL and SRD, it's more accessible to more people than any other mainstream rpg. Since it's been "updated" to Pathfinder, there are still people buying products for it, and the system is still attracting new players. I don't know what basis there is to say that the 3.X segment is shrinking. In fact, there's [URL="http://www.enworld.org/forum/rpg-industry-forum/308161-pathfinder-outselling-d-d.html"]evidence[/URL] to suggest the opposite. 4e has the "current" D&D label on it, but it hasn't exactly monopolized the market. There's clearly a market there. It's debatable as to how to access that market. There's probably something to be said for adding online resources, but if you move the game online you're throwing out the baby with the bathwater. To this date, the most successful computer-based resource is still the SRD. As far as how to attract new players from the wider gaming community, think how many people were attracted to D&D by the Baldur's Gate series. A lot. A high-quality, popular tie-in game could do wonders, but that hasn't happened since BGII (Neverwinter Nights was mired in mediocrity, the sequel was horrible, and no D&D game worthy of mention has come out since). The success of Dragon Age suggests that D&D should try to get to the computer gaming market by making quality computer games, not by making their own game more like a computer game. [/QUOTE]
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