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*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Pour" data-source="post: 5639118" data-attributes="member: 59411"><p>Not only do I think it wise, I think it essential, and I believe it's the route they've taken. They do have quite a backing, after all, with the most capital to devote to such ventures. 4e is more than an experiment, it is the evolution of (or reaction to, that's highly subjective) what came before it, and anything that comes after should be as well. I mean what is the alternative of change? Think of all that would have been missed if designers, at any point, stopped producing new and experimental material. We'd not have the rich history and assets of D&D the property- no Faerun, no Strahd, no Sorcerer Kings or Sigil, no THAC0 (somebody must like it... right?) or scaling AC or skills or saves or defenses or domains or powers! Divergent ideas, risks, pursuit of creative possibilities, the process should never be denied or shunned because (and this is the really wonderful thing) we can go back to any iteration of the game at any time, all of which are now supported with <strong>new </strong>material through various means. I'll never understand the animosity for changes moving forward when it changes nothing in the past. Resistance could cost us the next great thing, and a return to what has been done most certainly will. </p><p></p><p>Speaking more to the business end of your response, I'm pretty sure WotC's mainline property is Magic and, to me at least, it made perfect sense exploring divergent design principles than 3e and try appealing to wider audiences with the 4e of their secondary game, as I still do, through any number of changes, including the slaying of whatever sacred cows necessary to create a new D&D experience that is fun, popular and prosperous.</p><p></p><p>Expanding, omitting and reinterpreting D&D are not slights to those who've come before. Look at what wonderful things are happening for the previous editions. D&D is alive and well in whatever version we want, but I maintain the future of the game should not be going backward to revisit the former mechanics or seek any sort of appeasement, apology or 'coming home' for gamers who have found their happy edition, found a new game entirely or left under some necessary or silly pretense. It lies in new ground, new design. And that, ironically, is the best hope for reconciling, as some have already pointed out.</p></blockquote><p></p>
[QUOTE="Pour, post: 5639118, member: 59411"] Not only do I think it wise, I think it essential, and I believe it's the route they've taken. They do have quite a backing, after all, with the most capital to devote to such ventures. 4e is more than an experiment, it is the evolution of (or reaction to, that's highly subjective) what came before it, and anything that comes after should be as well. I mean what is the alternative of change? Think of all that would have been missed if designers, at any point, stopped producing new and experimental material. We'd not have the rich history and assets of D&D the property- no Faerun, no Strahd, no Sorcerer Kings or Sigil, no THAC0 (somebody must like it... right?) or scaling AC or skills or saves or defenses or domains or powers! Divergent ideas, risks, pursuit of creative possibilities, the process should never be denied or shunned because (and this is the really wonderful thing) we can go back to any iteration of the game at any time, all of which are now supported with [B]new [/B]material through various means. I'll never understand the animosity for changes moving forward when it changes nothing in the past. Resistance could cost us the next great thing, and a return to what has been done most certainly will. Speaking more to the business end of your response, I'm pretty sure WotC's mainline property is Magic and, to me at least, it made perfect sense exploring divergent design principles than 3e and try appealing to wider audiences with the 4e of their secondary game, as I still do, through any number of changes, including the slaying of whatever sacred cows necessary to create a new D&D experience that is fun, popular and prosperous. Expanding, omitting and reinterpreting D&D are not slights to those who've come before. Look at what wonderful things are happening for the previous editions. D&D is alive and well in whatever version we want, but I maintain the future of the game should not be going backward to revisit the former mechanics or seek any sort of appeasement, apology or 'coming home' for gamers who have found their happy edition, found a new game entirely or left under some necessary or silly pretense. It lies in new ground, new design. And that, ironically, is the best hope for reconciling, as some have already pointed out. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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