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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5639137" data-attributes="member: 19675"><p>On the flipside, one of the great maxims of business is "Innovate or die."</p><p></p><p>There is some truth to Pour's assertion, but one of the revelations of 4Ed was that innovation for it's own sake isn't necessarily going to be well-received. The trick is divining what your market wants.</p><p></p><p>I- like a lot of players- wanted and would have welcomed a cleaning up and refinement of 3.5. Looking at just one element of the game, many people wanted wizards to be wizardy all the time, eschewing the use of mundane things like crossbows. That could have been done along he lines of the specialist rules found in <em>Unearthed Arcana</em> or the reserve feats. Instead, we got the AEDU system and a nearly complete excision of Vancian casting.</p><p></p><p>That ticked off a lot of people...buy it also pleased a buck of people, including opening the game to new players.</p><p></p><p>A refinement of 3.5 might have done likewise- we'll probably never know- but 4Ed did succeed.</p><p></p><p>And for WotC to innovate away from <em>another</em> successful system- immediately after having done so before- merely to innovate would probably be a bad idea. Paid me though it does to say it, but if they opt to go with a single RPG system for the next incarnation of D&D, they're better off evolving from 4Ed than designing a complete new game.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5639137, member: 19675"] On the flipside, one of the great maxims of business is "Innovate or die." There is some truth to Pour's assertion, but one of the revelations of 4Ed was that innovation for it's own sake isn't necessarily going to be well-received. The trick is divining what your market wants. I- like a lot of players- wanted and would have welcomed a cleaning up and refinement of 3.5. Looking at just one element of the game, many people wanted wizards to be wizardy all the time, eschewing the use of mundane things like crossbows. That could have been done along he lines of the specialist rules found in [I]Unearthed Arcana[/I] or the reserve feats. Instead, we got the AEDU system and a nearly complete excision of Vancian casting. That ticked off a lot of people...buy it also pleased a buck of people, including opening the game to new players. A refinement of 3.5 might have done likewise- we'll probably never know- but 4Ed did succeed. And for WotC to innovate away from [I]another[/I] successful system- immediately after having done so before- merely to innovate would probably be a bad idea. Paid me though it does to say it, but if they opt to go with a single RPG system for the next incarnation of D&D, they're better off evolving from 4Ed than designing a complete new game. [/QUOTE]
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