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General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="triqui" data-source="post: 5639362" data-attributes="member: 57948"><p>I highly disagree with this. Though I have no actual data to back up my claims (just like you don't, either).</p><p></p><p></p><p></p><p>Never in history you have had more "gamer" type kids than now. Ever. We are talking about a group (young people interested in games) that spend in CCG more than TSR was able to sell in one year. (And I mean games like yugioh, pokemon or WoW TCG, I'm not even talking about the 600lb Gorilla MAgic the gathering) Those young gamers spend in YuGiOh about 15% of the 800 million dollars that CCG move each year, which is closelly five times what TSR reported in 1982 (20 million $) and more than twice what they were selling in 1996. To put it in perspective, WoTC is spending more money on ProTour *prizes* than TSR was making with their whole brand (including not only D&D, but also novels, minis, etc) And that's about CCG. World of Warcraft is getting 12$ from each of their 11 million susbcribers <em>per month</em>, and videogame industry has surpassed films and music.</p><p></p><p>So there is no shortage of "gamers" this days. It's just that those gamers aren't attracted by games with long preparation times, complex rules, and 1 hours per combat.</p><p></p><p></p><p>First, it's not only about gaining kids. It's about gaining new gamers. Including people with 22 years old that play often to CCG and MMorpgs, or people that love the shiny new Game of Thrones TV serie. Second, the problem with your alternative, is that is proven wrong: the 4e sellings have tanked, and whatever amount of books they've sold, it does not seem to be enough. That's why, imho, Mike Mearls is opening the debate about what to do now (both with Essentials line, and this "wannabe 5e")</p><p></p><p></p><p> Do you have data about that, or are you talking about your personal experience?</p><p></p><p> No, but they STOP playing becouse of the details of the system. And they told their YuGiOh partner that "that game sucks", and say so in their Guild's Chat in World of Warcraft. Becouse, you know... who wants to spend two hours to make a character? That sucks. Greatly. (fun part is that probably it would had sucked in 1982 too... just that in 1982 you did not need 2 hours to make a character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p> The kids (and not-so-kids) of today can buy Dragon Age 2 and build a character in like 5 minutes. Anything that can't compete with that in easy use, is doomed.</p><p></p><p></p><p>When you are a non-profit organization (also known as independent rpg publishers that go bankrupt), you design it for gamers. When you are a company that has to pay bills (including your designer wages), you build games for CUSTOMERS.</p><p></p><p>Do you think Pathfinder is hurting D&D? Just wait until Blizzard launches Diablo 3.</p></blockquote><p></p>
[QUOTE="triqui, post: 5639362, member: 57948"] I highly disagree with this. Though I have no actual data to back up my claims (just like you don't, either). Never in history you have had more "gamer" type kids than now. Ever. We are talking about a group (young people interested in games) that spend in CCG more than TSR was able to sell in one year. (And I mean games like yugioh, pokemon or WoW TCG, I'm not even talking about the 600lb Gorilla MAgic the gathering) Those young gamers spend in YuGiOh about 15% of the 800 million dollars that CCG move each year, which is closelly five times what TSR reported in 1982 (20 million $) and more than twice what they were selling in 1996. To put it in perspective, WoTC is spending more money on ProTour *prizes* than TSR was making with their whole brand (including not only D&D, but also novels, minis, etc) And that's about CCG. World of Warcraft is getting 12$ from each of their 11 million susbcribers [i]per month[/i], and videogame industry has surpassed films and music. So there is no shortage of "gamers" this days. It's just that those gamers aren't attracted by games with long preparation times, complex rules, and 1 hours per combat. First, it's not only about gaining kids. It's about gaining new gamers. Including people with 22 years old that play often to CCG and MMorpgs, or people that love the shiny new Game of Thrones TV serie. Second, the problem with your alternative, is that is proven wrong: the 4e sellings have tanked, and whatever amount of books they've sold, it does not seem to be enough. That's why, imho, Mike Mearls is opening the debate about what to do now (both with Essentials line, and this "wannabe 5e") Do you have data about that, or are you talking about your personal experience? No, but they STOP playing becouse of the details of the system. And they told their YuGiOh partner that "that game sucks", and say so in their Guild's Chat in World of Warcraft. Becouse, you know... who wants to spend two hours to make a character? That sucks. Greatly. (fun part is that probably it would had sucked in 1982 too... just that in 1982 you did not need 2 hours to make a character :) ) The kids (and not-so-kids) of today can buy Dragon Age 2 and build a character in like 5 minutes. Anything that can't compete with that in easy use, is doomed. When you are a non-profit organization (also known as independent rpg publishers that go bankrupt), you design it for gamers. When you are a company that has to pay bills (including your designer wages), you build games for CUSTOMERS. Do you think Pathfinder is hurting D&D? Just wait until Blizzard launches Diablo 3. [/QUOTE]
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