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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Ahnehnois" data-source="post: 5639405" data-attributes="member: 17106"><p>No pen-and-paper rpg can ever compete with a computer game for ease of use. There's probably some room to simplify the rules, make a D&D Basic with add-ons, and cut down on character creation times, but D&D will always be an effort-intensive hobby. And it should be. As with many things in life, you get out of it what you put into it. The only real room for improvement is making sure that long preparation time is spent on character, plot, and setting, not on looking up rules.</p><p></p><p>There's profitable, and then there's worth doing. Does a small natural foods store make as much as your local Wal-Mart? No. Does The Wire generate as much revenue as American Idol? No. Does a high-quality PnP rpg make as much money as WoW? No.</p><p></p><p>While D&D may expand its niche, it will probably always be a niche market. What's wrong with creating a quality fan-oriented product as opposed to a commercialized one that appeals to the lowest common denominator? In the 21st century, premium products directed at small markets do well across the board. Perhaps the question here is not can they but "should WotC create a D&D that pleases everyone". I surely hope they don't.</p><p></p><p>Frankly, the idea of a gaming company as small and poor is a better example of social justice than most of the entertainment industry. No one should get rich off of writing D&D books (or by playing basketball or starring in movies). They should do it because they love the hobby ("by gamers for gamers"). Most of them do.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5639405, member: 17106"] No pen-and-paper rpg can ever compete with a computer game for ease of use. There's probably some room to simplify the rules, make a D&D Basic with add-ons, and cut down on character creation times, but D&D will always be an effort-intensive hobby. And it should be. As with many things in life, you get out of it what you put into it. The only real room for improvement is making sure that long preparation time is spent on character, plot, and setting, not on looking up rules. There's profitable, and then there's worth doing. Does a small natural foods store make as much as your local Wal-Mart? No. Does The Wire generate as much revenue as American Idol? No. Does a high-quality PnP rpg make as much money as WoW? No. While D&D may expand its niche, it will probably always be a niche market. What's wrong with creating a quality fan-oriented product as opposed to a commercialized one that appeals to the lowest common denominator? In the 21st century, premium products directed at small markets do well across the board. Perhaps the question here is not can they but "should WotC create a D&D that pleases everyone". I surely hope they don't. Frankly, the idea of a gaming company as small and poor is a better example of social justice than most of the entertainment industry. No one should get rich off of writing D&D books (or by playing basketball or starring in movies). They should do it because they love the hobby ("by gamers for gamers"). Most of them do. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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