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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="BryonD" data-source="post: 5639640" data-attributes="member: 957"><p>But as a 4E fan you don't represent the lost market. </p><p></p><p>If a D&D of the future looks nothing like D&D of the past and is a huge hit, then awesome. But if the D&D of the past had a better footprint than the D&D of the present, then it is probably a better starting point for finding that D&D of the future. We both agree completely on the merits of progress, but you keep throwing in a hand wave that gives the present credit for things it has not achieved.</p><p></p><p>I do think they can make a ton more money off the brand in general by continuing to reach out into other areas, such as having D&D video games that keep up with technology. But tying the fans of those efforts directly back to the fans of the tabletop game is a mistake. </p><p></p><p>You can make the most awesome video game in the world and make so much money that the entire tabletop industry is negligible. And the vast majority of those people playing will still never become table top gamers who spend money in the hobby month after month.</p><p></p><p>That depends on what you mean by your words. When 4E was announced I was an advocate from day 1. As is always the case, the initial response was "those money grubbers" blah blah blah... I was enthused and ready to see what they had. I absolutely qualify as someone who "would play 4E". It was only after I saw the specifics of the game itself that I went looking elsewhere. And I know I'm not uncommon. </p><p></p><p>Your position seems to exclude me from the pool of potential market. And I think that does a good job of summing up WotC's problem.</p><p> I was playing D&D in comic book shops in the 80s. This is nothing new.</p><p></p><p>And again, I agree 100% with ADVERTISING, but you have dodged away from the point that the game ITSELF needs to appeal to the right target.</p><p></p><p></p><p>So do I. </p><p></p><p>But boldness buried under blindness to learning from mistakes is not a merit.</p><p></p><p>Yes, WotC found *A* path. </p><p></p><p>As Auld Grump correctly pointed out, 90% of innovation leads to failure. That doesn't remotely make the innovation bad. Failures and learning from mistakes is what lead to progress. </p><p></p><p>but you are cutting out that critical part and declaring that because boldness is good all results of boldness are good. It doesn't work that way.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5639640, member: 957"] But as a 4E fan you don't represent the lost market. If a D&D of the future looks nothing like D&D of the past and is a huge hit, then awesome. But if the D&D of the past had a better footprint than the D&D of the present, then it is probably a better starting point for finding that D&D of the future. We both agree completely on the merits of progress, but you keep throwing in a hand wave that gives the present credit for things it has not achieved. I do think they can make a ton more money off the brand in general by continuing to reach out into other areas, such as having D&D video games that keep up with technology. But tying the fans of those efforts directly back to the fans of the tabletop game is a mistake. You can make the most awesome video game in the world and make so much money that the entire tabletop industry is negligible. And the vast majority of those people playing will still never become table top gamers who spend money in the hobby month after month. That depends on what you mean by your words. When 4E was announced I was an advocate from day 1. As is always the case, the initial response was "those money grubbers" blah blah blah... I was enthused and ready to see what they had. I absolutely qualify as someone who "would play 4E". It was only after I saw the specifics of the game itself that I went looking elsewhere. And I know I'm not uncommon. Your position seems to exclude me from the pool of potential market. And I think that does a good job of summing up WotC's problem. I was playing D&D in comic book shops in the 80s. This is nothing new. And again, I agree 100% with ADVERTISING, but you have dodged away from the point that the game ITSELF needs to appeal to the right target. So do I. But boldness buried under blindness to learning from mistakes is not a merit. Yes, WotC found *A* path. As Auld Grump correctly pointed out, 90% of innovation leads to failure. That doesn't remotely make the innovation bad. Failures and learning from mistakes is what lead to progress. but you are cutting out that critical part and declaring that because boldness is good all results of boldness are good. It doesn't work that way. [/QUOTE]
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