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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="BryonD" data-source="post: 5640624" data-attributes="member: 957"><p>Put your money where your mouth is and you will go broke.</p><p></p><p>No, that is EXACTLY the flaw in the thinking. There are huge differences even in "pretending to be an elf" while playing a WOW night elf and "pretending to be an elf" during a table top RPG experience.</p><p></p><p>The vast majority of WOW players wouldn't be caught dead at a D&D table. Seeing the superficial similarity and confusing that for equivalence is a fatal flaw.</p><p></p><p>You know, I gotta point out that it is really funny that 4E copied WOW is being used as a defense here. </p><p></p><p>I really don't see 15 second char builds as a benefit for what I get out of RPGs. It works great for computer games, certainly. But the depth of character experience is a big part of MY D&D fun.</p><p></p><p>I've been away from WOW for a couple years now, but I used to run an 80 Undead Priest running top raids. I loved it and I don't play now because I'm clean and sober and I want to stay that way. I know how much fun it can be. And I also know it is a very different fun.</p><p></p><p></p><p>Oh no, I agree absolutely that they are massive compared to RPGS. That is because they appeal to vastly more people than RPGs. The fact, as you pointed out, that the larger hobby was never this big before is because there was never the kinds of things that appealed to the larger crowd. And when there was D&D in the 70s and 80s, there was still NOTHING in the hobby that appealed to that vast crowd. They offer something that RPGs don't and RPGs offer something that they don't. But a hell of a lot more people want what those other games offer than want what RPGs offer. </p><p></p><p>So THAT is the problem with you gain 10% scenario. If they were interested they would have been playing D&D or SOMETHING else before they had CCG or MMOs to choose. And they did, it was just that the something else was completely outside the hobby. Nothing that was in the hobby attracted them then and nothing that was in the hobby then attracts them now.</p><p></p><p>I'll assume I'll never convince you. But that is fine. I hope you live to be 150. But even if you do, you'll be on your death bed predicting that the breakthrough is just around the corner. I can't prove something won't happen tomorrow, but I can predict that it won't happen tomorrow and keep saying "I told you so" the day after and the day after.</p><p></p><p>Computer games and the like will dwarf tabletop RPGs forever.</p><p>And quickstart RPGs with simple to grab and go rules will last forever.</p><p>But the monster successes within the tabletop industry will always appeal to the target niche and will be "complex".</p></blockquote><p></p>
[QUOTE="BryonD, post: 5640624, member: 957"] Put your money where your mouth is and you will go broke. No, that is EXACTLY the flaw in the thinking. There are huge differences even in "pretending to be an elf" while playing a WOW night elf and "pretending to be an elf" during a table top RPG experience. The vast majority of WOW players wouldn't be caught dead at a D&D table. Seeing the superficial similarity and confusing that for equivalence is a fatal flaw. You know, I gotta point out that it is really funny that 4E copied WOW is being used as a defense here. I really don't see 15 second char builds as a benefit for what I get out of RPGs. It works great for computer games, certainly. But the depth of character experience is a big part of MY D&D fun. I've been away from WOW for a couple years now, but I used to run an 80 Undead Priest running top raids. I loved it and I don't play now because I'm clean and sober and I want to stay that way. I know how much fun it can be. And I also know it is a very different fun. Oh no, I agree absolutely that they are massive compared to RPGS. That is because they appeal to vastly more people than RPGs. The fact, as you pointed out, that the larger hobby was never this big before is because there was never the kinds of things that appealed to the larger crowd. And when there was D&D in the 70s and 80s, there was still NOTHING in the hobby that appealed to that vast crowd. They offer something that RPGs don't and RPGs offer something that they don't. But a hell of a lot more people want what those other games offer than want what RPGs offer. So THAT is the problem with you gain 10% scenario. If they were interested they would have been playing D&D or SOMETHING else before they had CCG or MMOs to choose. And they did, it was just that the something else was completely outside the hobby. Nothing that was in the hobby attracted them then and nothing that was in the hobby then attracts them now. I'll assume I'll never convince you. But that is fine. I hope you live to be 150. But even if you do, you'll be on your death bed predicting that the breakthrough is just around the corner. I can't prove something won't happen tomorrow, but I can predict that it won't happen tomorrow and keep saying "I told you so" the day after and the day after. Computer games and the like will dwarf tabletop RPGs forever. And quickstart RPGs with simple to grab and go rules will last forever. But the monster successes within the tabletop industry will always appeal to the target niche and will be "complex". [/QUOTE]
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