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*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Cergorach" data-source="post: 5643213" data-attributes="member: 725"><p>I don't think the issue is that we don't like 4E, but it's all the stuff around it that fills me (and others) with worry regarding 5E. I seriously doubt that it was a designer choice to limit fluff, stop Dungeon and Dragon Magazine, etc. Those are all management decisions, not really the designers fault. If you take 2E, 3E, and 4E I'm pretty much certain that you can draw a straight line and create expectations of 5E mechanics wise. I don't necessarily think it's a bad result, but if you look at the things surrounding 4E that are not mechanics and follow those to their 'natural' conclusion for 5E I start to shudder a bit. I think they are trying to (incrementally) reach a point where they can possibly get a lot of customers (the Fantasy MMORPG crowd) but at the cost of loosing their previous customers, I think that is a gamble that is far to risky. I think they are moving to fast and to early, the technology isn't there yet or at least WotC and the folks they hire don't get the required technology off the ground in the last decade plus. Pathfinder choose the classic RPG path but updated it to current day usage.</p><p></p><p>Pathfinder made a good move by concentrating their Mechanics in a few core books and didn't spawn them as if they were demonrabbits. Then they put in all their other products in clearly defined categories and named them so customers already knew what kind of product it was before they even saw the title. Pathfinder is mechanic wise better then 3.5E (and all the corrections that followed), but it isn't as clear/simple/consistent as 4E, sure I could use the 4E rules with the Pathfinder stuff, but that's more work then I want to do. Also the 4E rulebooks are pretty bland to me, the Pathfinder rulebooks inspire me greatly, just by leaving through a chapter I get all kinds of cool ideas and I actually want to read the rules.</p><p></p><p>On one technological point Paizo is light years ahead of WotC, PDFs. I loved my PDFs before there were mainstream tablets, but ever since I got my iPad, I read more game pdfs on it then I do in game books. I'm also currently out of bookshelf space, so pdfs have become a necessity ;-)</p><p></p><p>I think there are still more 4E books in circulation then that there are Pathfinder books, and it will take a long while before that changes. But it will change unless WotC changes something in their way of doing business, imho it's less about the rules and more about the stuff around it all, if WotC changes that they would repair more bridges then a 5E ever would. I even think that a properly redesigned core rulebook set would change a lot after the other issues are resolved, something that doesn't feel like a textbook/manual, and let's not forget all the errata (a 4.5E or a revised version would need a lot more playtesting and a lot less further errata).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 5643213, member: 725"] I don't think the issue is that we don't like 4E, but it's all the stuff around it that fills me (and others) with worry regarding 5E. I seriously doubt that it was a designer choice to limit fluff, stop Dungeon and Dragon Magazine, etc. Those are all management decisions, not really the designers fault. If you take 2E, 3E, and 4E I'm pretty much certain that you can draw a straight line and create expectations of 5E mechanics wise. I don't necessarily think it's a bad result, but if you look at the things surrounding 4E that are not mechanics and follow those to their 'natural' conclusion for 5E I start to shudder a bit. I think they are trying to (incrementally) reach a point where they can possibly get a lot of customers (the Fantasy MMORPG crowd) but at the cost of loosing their previous customers, I think that is a gamble that is far to risky. I think they are moving to fast and to early, the technology isn't there yet or at least WotC and the folks they hire don't get the required technology off the ground in the last decade plus. Pathfinder choose the classic RPG path but updated it to current day usage. Pathfinder made a good move by concentrating their Mechanics in a few core books and didn't spawn them as if they were demonrabbits. Then they put in all their other products in clearly defined categories and named them so customers already knew what kind of product it was before they even saw the title. Pathfinder is mechanic wise better then 3.5E (and all the corrections that followed), but it isn't as clear/simple/consistent as 4E, sure I could use the 4E rules with the Pathfinder stuff, but that's more work then I want to do. Also the 4E rulebooks are pretty bland to me, the Pathfinder rulebooks inspire me greatly, just by leaving through a chapter I get all kinds of cool ideas and I actually want to read the rules. On one technological point Paizo is light years ahead of WotC, PDFs. I loved my PDFs before there were mainstream tablets, but ever since I got my iPad, I read more game pdfs on it then I do in game books. I'm also currently out of bookshelf space, so pdfs have become a necessity ;-) I think there are still more 4E books in circulation then that there are Pathfinder books, and it will take a long while before that changes. But it will change unless WotC changes something in their way of doing business, imho it's less about the rules and more about the stuff around it all, if WotC changes that they would repair more bridges then a 5E ever would. I even think that a properly redesigned core rulebook set would change a lot after the other issues are resolved, something that doesn't feel like a textbook/manual, and let's not forget all the errata (a 4.5E or a revised version would need a lot more playtesting and a lot less further errata). [/QUOTE]
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