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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5644635" data-attributes="member: 4892"><p>Can you boil your pre-4E experience down to a core unit? What is that core unit to you?</p><p></p><p>I'm baffled by the mentality as well, but in a completely different way. When I play 4E the encounters don't stand out to me in a way that would cause me to react negatively. It just seems like another abstract measure of time like a round, a turn (either as one player's round or 10 overall rounds), etc.</p><p></p><p>As for design by encounter, the whole concept started for me with 1E/2E AD&D. The tables in the back gave guidance to the DM to create encounters based on the level of the dungeon the characters were exploring. The classic gaming modules of the era broke down into encounter areas. Those areas could be exploration encounters where path choice and/or dungeon dressing occurred. They could be populated with NPCs for the player characters to interact with. They could be events, like a chase through a crowded market. Or they could be combat encounters. 3E brought about the formalized concept of Encounter Level. What has really changed from those days that makes people see the E word as such a bad thing now? I too am baffled.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5644635, member: 4892"] Can you boil your pre-4E experience down to a core unit? What is that core unit to you? I'm baffled by the mentality as well, but in a completely different way. When I play 4E the encounters don't stand out to me in a way that would cause me to react negatively. It just seems like another abstract measure of time like a round, a turn (either as one player's round or 10 overall rounds), etc. As for design by encounter, the whole concept started for me with 1E/2E AD&D. The tables in the back gave guidance to the DM to create encounters based on the level of the dungeon the characters were exploring. The classic gaming modules of the era broke down into encounter areas. Those areas could be exploration encounters where path choice and/or dungeon dressing occurred. They could be populated with NPCs for the player characters to interact with. They could be events, like a chase through a crowded market. Or they could be combat encounters. 3E brought about the formalized concept of Encounter Level. What has really changed from those days that makes people see the E word as such a bad thing now? I too am baffled. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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