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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Balesir" data-source="post: 5648154" data-attributes="member: 27160"><p>Nothing wrong with figuring out what your tastes are. I would say you should give all the 'agendas' a try, though; I find them all enjoyable, if you accept them for what they are (even though Nar is the one I really 'grok' the least). "Roleplaying" is an appallingly slackly defined word; it's worth analysing just what it means <em>to you</em>, I think. I see the word bandied about a lot with, quite evidently, a whole raft of diverse meanings.</p><p></p><p>I now find 3E, like the versions before it, a rather confused and "dilute" experience. For a Simulationist-supporting system it supports Gamism moderately well; for a Gamist-supporting system it gives a reasonable nod towards Simulationism. It's sort of neither one thing nor the other; if I want Sim play I'll choose HârnMaster, RQ3, Traveller or the old DragonQuest systems before 3E, but if I want Gamist play 4E is just so much better.</p><p></p><p>Yes, I think a lot of the rift is exactly this. 3.x is, perhaps, the only in-print (as PF) system that supports Simulationism at all in the "sub-genre" created by D&D worlds. I find DragonQuest does it better, frankly, but that game is long OOP; such a shame.</p><p></p><p>Yep, I agree with you.</p><p></p><p>I hadn't thought specifically of the Nar link (despite some threads hereabouts), but I think that is a pretty insightful summary, actually. 4E is most obviously suited to Gamist play, but Ican see that you could drift it to Nar pretty readily.</p><p></p><p>No - 2E was pretty heavily Sim leaning - especially with the focus on world publications - and all the earlier systems were fairly incoherent about play agenda. Even more so than 3E. To be fair, they were made before anyone really had thought about such stuff.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5648154, member: 27160"] Nothing wrong with figuring out what your tastes are. I would say you should give all the 'agendas' a try, though; I find them all enjoyable, if you accept them for what they are (even though Nar is the one I really 'grok' the least). "Roleplaying" is an appallingly slackly defined word; it's worth analysing just what it means [I]to you[/I], I think. I see the word bandied about a lot with, quite evidently, a whole raft of diverse meanings. I now find 3E, like the versions before it, a rather confused and "dilute" experience. For a Simulationist-supporting system it supports Gamism moderately well; for a Gamist-supporting system it gives a reasonable nod towards Simulationism. It's sort of neither one thing nor the other; if I want Sim play I'll choose HârnMaster, RQ3, Traveller or the old DragonQuest systems before 3E, but if I want Gamist play 4E is just so much better. Yes, I think a lot of the rift is exactly this. 3.x is, perhaps, the only in-print (as PF) system that supports Simulationism at all in the "sub-genre" created by D&D worlds. I find DragonQuest does it better, frankly, but that game is long OOP; such a shame. Yep, I agree with you. I hadn't thought specifically of the Nar link (despite some threads hereabouts), but I think that is a pretty insightful summary, actually. 4E is most obviously suited to Gamist play, but Ican see that you could drift it to Nar pretty readily. No - 2E was pretty heavily Sim leaning - especially with the focus on world publications - and all the earlier systems were fairly incoherent about play agenda. Even more so than 3E. To be fair, they were made before anyone really had thought about such stuff. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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