Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5648792" data-attributes="member: 42582"><p>The first quoted sentence I have no independent view on, nor independent evidence for - all I can go on is the vibe I get from ENworld. That vibe suggests that "larger" at least is warranted. (And maybe "larger" vs "much larger" is just a quibble.)</p><p></p><p>With the second sentence, again I'll quibble on the "vastly" but do think that 3E could be drifted to narrativism more easily than 4e to simulationism <em>or</em> to Gygaxian exploration-heavy gamism. I don't think the drifting of 3E would be completely trivial, though, for the reasons given in my post above this one.</p><p></p><p>But what do hit points model in the game? This came up in a couple of recent threads - "In defence of the theory of dissociated mechanics", and "Unhealable injuries".</p><p></p><p>Consider a player whose PC has 50 hp left. The player knows that no archer (other, perhaps, than Apollo or his peers) can kill her PC with a single arrow. Indeed, half-a-dozen members of the town guard could let loose with their crossbows and the PC would be fine, and able to run away unhindered. The player also know that her PC can jump over a 50' cliff with no fear of death, and no trouble picking herself up at the bottom and walking or running away.</p><p></p><p>What does this knowledge, which the <em>player</em> has in virtue of how hit points interact with the action resolution mechanics, correspond to <em>in the gameworld</em>? Nothing that I can see. In practice, as far as I can tell, most sim-oriented D&D players treat hit points de facto as "meat", even though many editions of the game have contained text saying that they're not only meat but also luck, skill etc.</p><p></p><p>My personal view is that Gygax was right in his DMG when he said the idea that a high-level fighter is as "meaty" as a dragon is ridiculous. (For games where hit points really <em>are</em> meat, but which deal with the issue of falling, being shot by a crossbow, etc, in a way that works with this rather than against it, see Rolemaster, or Runequest, or HARP, or . . .)</p><p></p><p>But the notion that hit points just reflect skill is equally untenable, because that doesn't fit with falling damage, surviving area attacks, etc. The only way I can make sense of D&D hit points is as a metagame mechanic. (4e is the first version of the game to make this explicit.)</p><p></p><p>Agreed.</p><p> </p><p>Yep. In my case, I was interested in 4e initially because I enjoy RPGs and liked to keep up with the news. And as the previews came out it seemed like 4e would be a system that could support narrativist play fairly well. And for me, Worlds and Monsters was the clincher. When I eventually bought the books with the intention of running it, it was narrativist play that I was aiming for.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5648792, member: 42582"] The first quoted sentence I have no independent view on, nor independent evidence for - all I can go on is the vibe I get from ENworld. That vibe suggests that "larger" at least is warranted. (And maybe "larger" vs "much larger" is just a quibble.) With the second sentence, again I'll quibble on the "vastly" but do think that 3E could be drifted to narrativism more easily than 4e to simulationism [I]or[/I] to Gygaxian exploration-heavy gamism. I don't think the drifting of 3E would be completely trivial, though, for the reasons given in my post above this one. But what do hit points model in the game? This came up in a couple of recent threads - "In defence of the theory of dissociated mechanics", and "Unhealable injuries". Consider a player whose PC has 50 hp left. The player knows that no archer (other, perhaps, than Apollo or his peers) can kill her PC with a single arrow. Indeed, half-a-dozen members of the town guard could let loose with their crossbows and the PC would be fine, and able to run away unhindered. The player also know that her PC can jump over a 50' cliff with no fear of death, and no trouble picking herself up at the bottom and walking or running away. What does this knowledge, which the [I]player[/I] has in virtue of how hit points interact with the action resolution mechanics, correspond to [I]in the gameworld[/I]? Nothing that I can see. In practice, as far as I can tell, most sim-oriented D&D players treat hit points de facto as "meat", even though many editions of the game have contained text saying that they're not only meat but also luck, skill etc. My personal view is that Gygax was right in his DMG when he said the idea that a high-level fighter is as "meaty" as a dragon is ridiculous. (For games where hit points really [I]are[/I] meat, but which deal with the issue of falling, being shot by a crossbow, etc, in a way that works with this rather than against it, see Rolemaster, or Runequest, or HARP, or . . .) But the notion that hit points just reflect skill is equally untenable, because that doesn't fit with falling damage, surviving area attacks, etc. The only way I can make sense of D&D hit points is as a metagame mechanic. (4e is the first version of the game to make this explicit.) Agreed. Yep. In my case, I was interested in 4e initially because I enjoy RPGs and liked to keep up with the news. And as the previews came out it seemed like 4e would be a system that could support narrativist play fairly well. And for me, Worlds and Monsters was the clincher. When I eventually bought the books with the intention of running it, it was narrativist play that I was aiming for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
Top