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General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Andor" data-source="post: 5650483" data-attributes="member: 1879"><p>You know, it's been a while since I managed to find a D&D game of any flavor. Letely I've been browseing through the books for both 4e and 3e and I realized something.</p><p></p><p>They are not intended to tell the same kind of stories.</p><p></p><p>The early editions of D&D always had a sort of wiggle room in how things were set up. You could have your barbarian carving his way through hordes of mooks with nothing but a loincloth and a giant stone spork, and you could have the plucky street thief who found the ring of invisibility and snuck into the palace to win the princeses heart.</p><p></p><p>Of course in play these collided to produce invisible barbarians armoured like a WWII battleship.</p><p></p><p>4e ditches the plucky, lucky street urchin. If you want to sneak into the palace you have to do it on your own, through guile, wit and mad ninja skillz. There simply are no rings that will make you invisible for that long.</p><p></p><p>I can see merit to this approach, honestly. I think I also see why 4e doesn't feel like D&D to me anymore. It's ditched the fiction which lay behind so much of the early games. No more Frodo and the ring of doom, no more Elric and Stormbringer, no more Alladin and the magic lamp.</p><p></p><p>In truth these events almost never happened in play. But <em>they informed the world</em>. They happened in the back ground and you heard about them from NPCs, or read about them in history. And you could daydream about them while flipping through the books.</p><p></p><p>In 4e the focus is squarely on the characters rather than on what loot they have. But there is a price that has been paid.</p></blockquote><p></p>
[QUOTE="Andor, post: 5650483, member: 1879"] You know, it's been a while since I managed to find a D&D game of any flavor. Letely I've been browseing through the books for both 4e and 3e and I realized something. They are not intended to tell the same kind of stories. The early editions of D&D always had a sort of wiggle room in how things were set up. You could have your barbarian carving his way through hordes of mooks with nothing but a loincloth and a giant stone spork, and you could have the plucky street thief who found the ring of invisibility and snuck into the palace to win the princeses heart. Of course in play these collided to produce invisible barbarians armoured like a WWII battleship. 4e ditches the plucky, lucky street urchin. If you want to sneak into the palace you have to do it on your own, through guile, wit and mad ninja skillz. There simply are no rings that will make you invisible for that long. I can see merit to this approach, honestly. I think I also see why 4e doesn't feel like D&D to me anymore. It's ditched the fiction which lay behind so much of the early games. No more Frodo and the ring of doom, no more Elric and Stormbringer, no more Alladin and the magic lamp. In truth these events almost never happened in play. But [i]they informed the world[/i]. They happened in the back ground and you heard about them from NPCs, or read about them in history. And you could daydream about them while flipping through the books. In 4e the focus is squarely on the characters rather than on what loot they have. But there is a price that has been paid. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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