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*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Balesir" data-source="post: 5650515" data-attributes="member: 27160"><p>I can see how you might infer that, but I think seasoned warriors have exchanged similar banter even in real world history (where, I assume you will agree, 'high level characters' don't actually exist). It is done with the (supressed) knowledge that both their lives are actually on the line; it almost becomes a 'macho' way of saying "boy, I'm glad to see you're still alive!"</p><p></p><p>I'm not really saying 'high concept' itself is unstable, just trying to distinguish what I think are stable/coherent expressions of it from what aren't. Pendragon passions, for example, are a perfectly viable part of an Arthurian world setting. Sure, they are inspired by the stories, but a world in which such things exist (and affect the outcome of events as they do in the game) seems to me to be a perfectly viable world.</p><p></p><p>Playing Pendragon, you don't necessarily get stories that match those of Malory or deTroyes, but you get characters that seem as if they might have fitted into such stories. By modelling the world of Arthur and the round Table, rather than by trying to create the characters and stories that they relate, specifically, I think Pendragon succeeds in "emulating the genre".</p><p></p><p>Players trying to "poke about" in Pendragon and "try stuff" will (usually, IMO) not break the setting, but will generate stories that, though possibly a bit rambling and incoherent as stories, fit into the genre/setting quite well. In a way that setting up Lancelot et al as "high level fighters" simply wouldn't.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5650515, member: 27160"] I can see how you might infer that, but I think seasoned warriors have exchanged similar banter even in real world history (where, I assume you will agree, 'high level characters' don't actually exist). It is done with the (supressed) knowledge that both their lives are actually on the line; it almost becomes a 'macho' way of saying "boy, I'm glad to see you're still alive!" I'm not really saying 'high concept' itself is unstable, just trying to distinguish what I think are stable/coherent expressions of it from what aren't. Pendragon passions, for example, are a perfectly viable part of an Arthurian world setting. Sure, they are inspired by the stories, but a world in which such things exist (and affect the outcome of events as they do in the game) seems to me to be a perfectly viable world. Playing Pendragon, you don't necessarily get stories that match those of Malory or deTroyes, but you get characters that seem as if they might have fitted into such stories. By modelling the world of Arthur and the round Table, rather than by trying to create the characters and stories that they relate, specifically, I think Pendragon succeeds in "emulating the genre". Players trying to "poke about" in Pendragon and "try stuff" will (usually, IMO) not break the setting, but will generate stories that, though possibly a bit rambling and incoherent as stories, fit into the genre/setting quite well. In a way that setting up Lancelot et al as "high level fighters" simply wouldn't. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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