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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Imaro" data-source="post: 5650793" data-attributes="member: 48965"><p>Well I did Gameday last Saturday, where I ran a game. If you want to read about how that happened and/or my experiences there you can check out this post... <a href="http://www.enworld.org/forum/5646943-post24.html" target="_blank">http://www.enworld.org/forum/5646943-post24.html</a> ... I had a good time but I didn't feel like 4e in and of itself, or the adventure they provided pushed towads the type of play I had heard permeton and a few others talk about 4e having.... so I improved and ad-libbed and modified alot of the adventure to try and get it somewhere near there. </p><p> </p><p> </p><p> </p><p>I also decided to take my son to the first Encounters session yesterday, and what I observed was that two of the three tables could be boiled down to a tactically driven competition between the DM's and players with read aloud text from the module being most of the color or flavor and all attack description/flavor being "I attack with [insert power name]. </p><p> </p><p>Now the saving grace was that my son and I, along with 3 others got a DM who told us upfront that she wasn't used to running official WotC events and she, unlike the other two tables, started the game by asking us to tell her a little about our characters (which consisted of an Eladrin Bladesinger, Dragonborn Slayer, Half-Orc Slayer, Human Knight and Human Hexblade.). Honestly I was shocked, but also glad that she had decided to scrap the mold most were running it in and do her own thing, it really helped us get a feel for the characters as opposed to the builds and roles in our party. </p><p> </p><p>She gave us a little time to roleplay in the market square with some of the NPC's... but cut it short because the table next to us had shot through the roleplaying and were already on the combat (even though they started after us) and we could hear everything that was about to happen in the adventure. So into combat we went. Yet even in combat she wouldn't let us get away with just saying the power name, she asked us to describe what was happning. I'm hoping she'll come back next week, even though she said she was only subbing for a DM who couldn't make it. i also hope the themes we took will play a bigger part in the adventure as we progress but in the first encounter they weren't relevant, except in givig us extra cool bits to tackle encounters with, at all. So yeah outside of a DM willing to actively work outside WotC's own structure... I would say your impressions are pretty accurate. </p><p> </p><p>I guess this is why I, and perhaps many others, find it so hard to look at 4e as being anything but designed for Gamist focused tactical skirmish play, with a light coating of roleplaying... I mean fans of 4e swear it's insulting when you claim this is what 4e is, but in all honesty this is exactly how the company that owns and created it chooses to market it, and with Lair assault it's no longer an excuse of keeping it simple for new players... it's the chosen style, by the company, of official play for experienced players of 4e as well.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5650793, member: 48965"] Well I did Gameday last Saturday, where I ran a game. If you want to read about how that happened and/or my experiences there you can check out this post... [URL]http://www.enworld.org/forum/5646943-post24.html[/URL] ... I had a good time but I didn't feel like 4e in and of itself, or the adventure they provided pushed towads the type of play I had heard permeton and a few others talk about 4e having.... so I improved and ad-libbed and modified alot of the adventure to try and get it somewhere near there. I also decided to take my son to the first Encounters session yesterday, and what I observed was that two of the three tables could be boiled down to a tactically driven competition between the DM's and players with read aloud text from the module being most of the color or flavor and all attack description/flavor being "I attack with [insert power name]. Now the saving grace was that my son and I, along with 3 others got a DM who told us upfront that she wasn't used to running official WotC events and she, unlike the other two tables, started the game by asking us to tell her a little about our characters (which consisted of an Eladrin Bladesinger, Dragonborn Slayer, Half-Orc Slayer, Human Knight and Human Hexblade.). Honestly I was shocked, but also glad that she had decided to scrap the mold most were running it in and do her own thing, it really helped us get a feel for the characters as opposed to the builds and roles in our party. She gave us a little time to roleplay in the market square with some of the NPC's... but cut it short because the table next to us had shot through the roleplaying and were already on the combat (even though they started after us) and we could hear everything that was about to happen in the adventure. So into combat we went. Yet even in combat she wouldn't let us get away with just saying the power name, she asked us to describe what was happning. I'm hoping she'll come back next week, even though she said she was only subbing for a DM who couldn't make it. i also hope the themes we took will play a bigger part in the adventure as we progress but in the first encounter they weren't relevant, except in givig us extra cool bits to tackle encounters with, at all. So yeah outside of a DM willing to actively work outside WotC's own structure... I would say your impressions are pretty accurate. I guess this is why I, and perhaps many others, find it so hard to look at 4e as being anything but designed for Gamist focused tactical skirmish play, with a light coating of roleplaying... I mean fans of 4e swear it's insulting when you claim this is what 4e is, but in all honesty this is exactly how the company that owns and created it chooses to market it, and with Lair assault it's no longer an excuse of keeping it simple for new players... it's the chosen style, by the company, of official play for experienced players of 4e as well. [/QUOTE]
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