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Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Eric Tolle" data-source="post: 5654322" data-attributes="member: 53859"><p>Random thoughts:</p><p></p><p>The discussion of the demo game reminds me of all the demo games I've been in over the years that have had good roleplaying...</p><p>......</p><p>......</p><p>......</p><p>...OK, you've got me. Over the last 30 years I've never seen a demo or in-store game that's had much, if any roleplaying. In store games can make Nobilis and Everway look like tactical games. Despite common opinion, I don't see demos of any sort really giving any real hint of the roleplaying potential of a game. Yes, that includes the local darling Pathfinder. I've never seen more roleplaying coming out of that game.</p><p></p><p>Thinking of the roleplaying angle, does anybody remember the whole "back to the dungeon" campaign for 3.0? When 3.0 was supposed to be relief from the complexities and amateur thespianism of AD&D?</p><p></p><p>I'm bemused by the complaints about 4E changing the magic system, since it seems that for the last 34 yearspeople have been complaining about and trying to change the magic system away from Vancian magic. I've seen dozens of attempts, from mana point systems, to fatigue based, to skill roll based systems. Trying to get away from Vancian magic seems to be the origin point of most fantasy heartbreakers, as well as games such as Runequest. Amd then WOTC goes and moves away from Vancian magic, and people complain about that. Huh. I guess even though 3.X didn't fix the magic system, at least they made it overpowered enough to make the power gaming crowd happy.</p><p></p><p>I'm also bemused when people complain about 4E magic being video gamey, and then continue in the same paragraph about how they love Savage Worlds...a system that makes 4E look like a paragon of flexibility. Go fig.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 5654322, member: 53859"] Random thoughts: The discussion of the demo game reminds me of all the demo games I've been in over the years that have had good roleplaying... ...... ...... ...... ...OK, you've got me. Over the last 30 years I've never seen a demo or in-store game that's had much, if any roleplaying. In store games can make Nobilis and Everway look like tactical games. Despite common opinion, I don't see demos of any sort really giving any real hint of the roleplaying potential of a game. Yes, that includes the local darling Pathfinder. I've never seen more roleplaying coming out of that game. Thinking of the roleplaying angle, does anybody remember the whole "back to the dungeon" campaign for 3.0? When 3.0 was supposed to be relief from the complexities and amateur thespianism of AD&D? I'm bemused by the complaints about 4E changing the magic system, since it seems that for the last 34 yearspeople have been complaining about and trying to change the magic system away from Vancian magic. I've seen dozens of attempts, from mana point systems, to fatigue based, to skill roll based systems. Trying to get away from Vancian magic seems to be the origin point of most fantasy heartbreakers, as well as games such as Runequest. Amd then WOTC goes and moves away from Vancian magic, and people complain about that. Huh. I guess even though 3.X didn't fix the magic system, at least they made it overpowered enough to make the power gaming crowd happy. I'm also bemused when people complain about 4E magic being video gamey, and then continue in the same paragraph about how they love Savage Worlds...a system that makes 4E look like a paragon of flexibility. Go fig. [/QUOTE]
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