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General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="P1NBACK" data-source="post: 5655041" data-attributes="member: 83768"><p>98% of the people on this forum don't use GNS's meaning as originally conceived (and later morphed into <a href="http://en.wikipedia.org/wiki/The_Big_Model" target="_blank">The Big Model</a>, which is far more conducive to examining play).</p><p></p><p>Instead, they use bastardized meanings of the terms to try and reflect roleplaying and rules at a fundamentally contrary point to actual GNS. </p><p></p><p>"Simulationism" in GNS isn't about how "realistic" the game mechanics are necessarily. Yet, on this forum, you'll find people consistently refer to games as "simulationist" because there is a rule that tries to model the weather or tables for populations and whatnot. </p><p></p><p>People consistently refer to 4E here as "gamist", when it's mostly played as a Right to Dream (i.e. simulationist) game, where the focus is on simulating heroic action adventurers kicking ass and taking names throughout a string of connected, linear "set-piece" encounters. And, OD&D is far more Step On Up (i.e. gamist) because it's focus is on player skill, resource management, character survival and overcoming challenges. </p><p></p><p>The fact that 4E has action points and OD&D has geographic tables with random encounters has little to do with the creative agenda going on at the table. </p><p></p><p>But, of course, people will continue using their bastardized version of GNS in order to describe how 3E is more "simulationist" than 4E because it's grapple rules are more complex... *puke*</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5655041, member: 83768"] 98% of the people on this forum don't use GNS's meaning as originally conceived (and later morphed into [URL="http://en.wikipedia.org/wiki/The_Big_Model"]The Big Model[/URL], which is far more conducive to examining play). Instead, they use bastardized meanings of the terms to try and reflect roleplaying and rules at a fundamentally contrary point to actual GNS. "Simulationism" in GNS isn't about how "realistic" the game mechanics are necessarily. Yet, on this forum, you'll find people consistently refer to games as "simulationist" because there is a rule that tries to model the weather or tables for populations and whatnot. People consistently refer to 4E here as "gamist", when it's mostly played as a Right to Dream (i.e. simulationist) game, where the focus is on simulating heroic action adventurers kicking ass and taking names throughout a string of connected, linear "set-piece" encounters. And, OD&D is far more Step On Up (i.e. gamist) because it's focus is on player skill, resource management, character survival and overcoming challenges. The fact that 4E has action points and OD&D has geographic tables with random encounters has little to do with the creative agenda going on at the table. But, of course, people will continue using their bastardized version of GNS in order to describe how 3E is more "simulationist" than 4E because it's grapple rules are more complex... *puke* [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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