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General Tabletop Discussion
*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5656519" data-attributes="member: 4892"><p>Maybe there's another word than 'systemic' to describe the problem then.</p><p></p><p>My case in particular: My group likes supplements. We do not wish to limit new classes or feats, etc. <strong>We love splatbooks!</strong> No one in the group agrees with or maybe they just don't know how to build a CoDzilla or the overpowerd Wizard of board lore. Some of our players are great at scouring through splatbooks to create power builds. Others are not. The preceding statements are relatively non-edition specific.</p><p></p><p>3e with the multitude of splats (which remember we love) caused a power gap that made running the game unenjoyable for any member of our group. When looking for the underlying cause, it was the ability to cherry pick in multiclassing that was the driving force behind our problem. Some people fix this issue by limiting splats, but that wasn't an acceptable solution for us. So it would have required a change to a very core concept of the game, the multiclassing rules. Many adjustments were proposed, but all seemed at a minimum to be arbitrary.</p><p></p><p>With the flaw being "Multiclassing" I consider this to be a systemic problem <strong>for us</strong>.</p><p></p><p>I guess you could limit systemic problems to those commonly encountered by every single player, but then I doubt that term would be useful as you could probably never find complete agreement on any particular problem.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5656519, member: 4892"] Maybe there's another word than 'systemic' to describe the problem then. My case in particular: My group likes supplements. We do not wish to limit new classes or feats, etc. [B]We love splatbooks![/B] No one in the group agrees with or maybe they just don't know how to build a CoDzilla or the overpowerd Wizard of board lore. Some of our players are great at scouring through splatbooks to create power builds. Others are not. The preceding statements are relatively non-edition specific. 3e with the multitude of splats (which remember we love) caused a power gap that made running the game unenjoyable for any member of our group. When looking for the underlying cause, it was the ability to cherry pick in multiclassing that was the driving force behind our problem. Some people fix this issue by limiting splats, but that wasn't an acceptable solution for us. So it would have required a change to a very core concept of the game, the multiclassing rules. Many adjustments were proposed, but all seemed at a minimum to be arbitrary. With the flaw being "Multiclassing" I consider this to be a systemic problem [B]for us[/B]. I guess you could limit systemic problems to those commonly encountered by every single player, but then I doubt that term would be useful as you could probably never find complete agreement on any particular problem. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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