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*TTRPGs General
Could Wizards ACTUALLY make MOST people happy with a new edition?
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<blockquote data-quote="pemerton" data-source="post: 5659580" data-attributes="member: 42582"><p>I agree with LostSoul here. Rolemaster can have a similar problem to 3E in terms of the martial/magic power gap - although it perhaps also has more <em>mechanical</em> resources to address them, just because there are so many points of contact where RM's rules can be tweaked, and so many optional rules in print that do various bit and pieces of that tweaking.</p><p></p><p>I discovered this about Rolemaster in just the sort of game that LostSoul describes.</p><p></p><p>In Rolemaster, it's further complicated by the fact that the "overpowered" magic can also be central to the way in which a PC mechanically expresses the player's conception of the character (this is especially true for Sorcerers and Mystics, I think). Which means that in trying to deal with the mechanical issues you have to juggle with the issue of not undermining the players' conception of his/her PC. I personally haven't experienced this being such a big issue in D&D (in part because D&D doesn't have spell lists like RM), but I'd find it easy to believe that others have.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5659580, member: 42582"] I agree with LostSoul here. Rolemaster can have a similar problem to 3E in terms of the martial/magic power gap - although it perhaps also has more [I]mechanical[/I] resources to address them, just because there are so many points of contact where RM's rules can be tweaked, and so many optional rules in print that do various bit and pieces of that tweaking. I discovered this about Rolemaster in just the sort of game that LostSoul describes. In Rolemaster, it's further complicated by the fact that the "overpowered" magic can also be central to the way in which a PC mechanically expresses the player's conception of the character (this is especially true for Sorcerers and Mystics, I think). Which means that in trying to deal with the mechanical issues you have to juggle with the issue of not undermining the players' conception of his/her PC. I personally haven't experienced this being such a big issue in D&D (in part because D&D doesn't have spell lists like RM), but I'd find it easy to believe that others have. [/QUOTE]
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Could Wizards ACTUALLY make MOST people happy with a new edition?
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