King_Stannis
Explorer
Based on the discussion last week involving arcady and some of the other folks, I went ahead and bought the sovereign stone campaign setting – pretty much for the magic system. I must say, I am impressed. For those that don’t know, the system involves using a difficulty class to cast spell. Each spell has a “difficulty” class, lower powered spells have a lower “Casting Threshold” (the DC), and are easier to cast. High level spells have a higher CT. When a Mage want to cast a spell, he rolls a D20 each round, adding a modifier to it (basically, his level). The results are accumulated. Once the CT is reached, the spell goes off. If a “1” is rolled during the casting, the spell may be botched.
Additionally, the mages may take subduel damage (or worse if casting “void” spells) from their casting, to show the strain of channeling. However, the mage can cast as many of those spells he knows as often as he wishes. There are also “quick reference” spells, and “full reference” spells, that require some study before casting.
On first read, I LOVE this system. It seems more like literary and even cinematic magic. The “fire and forget” system always seemed more of a balance mechanic than anything else. The Sovereign Stone system would seem to fix this.
I wonder what the chances are of adapting the current d&d spells to this kind of system are? Would it be more trouble than it’s worth? Has anyone here tried it?
I’m ready to adopt the SS magic system as is (with the spells from the codex mysterium), but I may want to bring in some of the existing 3e spells.
Additionally, the mages may take subduel damage (or worse if casting “void” spells) from their casting, to show the strain of channeling. However, the mage can cast as many of those spells he knows as often as he wishes. There are also “quick reference” spells, and “full reference” spells, that require some study before casting.
On first read, I LOVE this system. It seems more like literary and even cinematic magic. The “fire and forget” system always seemed more of a balance mechanic than anything else. The Sovereign Stone system would seem to fix this.
I wonder what the chances are of adapting the current d&d spells to this kind of system are? Would it be more trouble than it’s worth? Has anyone here tried it?
I’m ready to adopt the SS magic system as is (with the spells from the codex mysterium), but I may want to bring in some of the existing 3e spells.