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Could you make a Christian-oriented RPG?
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<blockquote data-quote="Tyrant" data-source="post: 539668" data-attributes="member: 8916"><p>While playing a celestial would be interesting and potentially difficult (could you remain dedicated to "good" in the face of so much power as is depicted in the celestial stats?) I had in mind a purely human rpg when I started this thread. I read through Jack Chick's little tract again today, having seen in numerous times in my 20 years of gaming. It seems the writer came from a background as a witch during the late 70s and, interestingly enough, fixates on magic as perhaps the most reprehensible part of the game, at least from his point of view. That is why I wanted to center on magic for the moment. Magic is what makes D&D so alien to our own, adding the fantastical into an otherwise mundane world.</p><p></p><p>But, does the concept of magic really alter the eternal story of God, the Devil, Good, and Evil? Or does it merely elevate it to a higher plane? Does it simply "up the ante" as it were? The source of magic and the intentions of the wielder are paramount in classic literature and, in most cases, in the spirit of the games Ive played in. How does a storyline in which mortals have and wield magic differ from a storyline where we as humans play celestials with great powers against the devils and demons of Satan? Is it the divine nature of the magic? Would having a system where heroes wielded only divine magic that originated from God be more in a classic Christian tradition? </p><p></p><p>Im not sure that an RPG has to be an evangelical bent in order to be classified as Christian. Thus, "Gather Information" wouldnt necessarily be replaced with prosletyzing (pardon my spelling). I was imagining a system that pitted heroes against a myriad of common and uncommon moral delimmas. Such a system would HAVE to have a mature person to guide the players through the game. Calling him (or her) God would probably be in extreme bad taste, especially since he is playing the bad guys... lol</p><p></p><p>In closing, I think kamikaze had some great ideas for campaign settings.</p><p></p><p>Any other thoughts about the subject?</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="Tyrant, post: 539668, member: 8916"] While playing a celestial would be interesting and potentially difficult (could you remain dedicated to "good" in the face of so much power as is depicted in the celestial stats?) I had in mind a purely human rpg when I started this thread. I read through Jack Chick's little tract again today, having seen in numerous times in my 20 years of gaming. It seems the writer came from a background as a witch during the late 70s and, interestingly enough, fixates on magic as perhaps the most reprehensible part of the game, at least from his point of view. That is why I wanted to center on magic for the moment. Magic is what makes D&D so alien to our own, adding the fantastical into an otherwise mundane world. But, does the concept of magic really alter the eternal story of God, the Devil, Good, and Evil? Or does it merely elevate it to a higher plane? Does it simply "up the ante" as it were? The source of magic and the intentions of the wielder are paramount in classic literature and, in most cases, in the spirit of the games Ive played in. How does a storyline in which mortals have and wield magic differ from a storyline where we as humans play celestials with great powers against the devils and demons of Satan? Is it the divine nature of the magic? Would having a system where heroes wielded only divine magic that originated from God be more in a classic Christian tradition? Im not sure that an RPG has to be an evangelical bent in order to be classified as Christian. Thus, "Gather Information" wouldnt necessarily be replaced with prosletyzing (pardon my spelling). I was imagining a system that pitted heroes against a myriad of common and uncommon moral delimmas. Such a system would HAVE to have a mature person to guide the players through the game. Calling him (or her) God would probably be in extreme bad taste, especially since he is playing the bad guys... lol In closing, I think kamikaze had some great ideas for campaign settings. Any other thoughts about the subject? Eric [/QUOTE]
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