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Could you make a Christian-oriented RPG?
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<blockquote data-quote="WayneLigon" data-source="post: 539853" data-attributes="member: 3649"><p>Here's how it's been explained to me, over the years. The central idea here, the central core to the opposition these people have to D&D, is magic that is weilded by characters. Those last two words are the most important, here. See, what we think of as magic is completely different from the Biblical teaching of magic. </p><p></p><p>The things you're describing in your post (and others have mentioned) are miracles. Humans cannot do miracles, ever. They do not call down plagues, they do not make food appear, etc. God and only God does those things. Humans cannot do such things, period. If they do, they are using magic, which is a power outside of the Christian realm: ie, from Satan. Remember the extreme duality that most people with this extreme-right mindset have. It doesn't matter if it's healing magic, or what. If it comes at the beck and call of a person, then it's evil.</p><p></p><p>So, I really don't think you can have an RPG that both deals with usable-by-PC's magic and appeals to the kind of Christian that is against RPG's. </p><p></p><p>As far as I know, only three games have ever dealt with Christianity in an RPG setting. </p><p></p><p>(1)'Dragonfire', which was marketed as a Christian RPG -- I know nothing about this game, having never even seen it. </p><p></p><p>(2) GURPS Fantasy: Their world of Yrth has Christian real world religions all over the place. Of course, their priests use magic, they have mages in their employ, etc. It's explained somewhere in the history how they got to that point (I think their Pope simply said 'under these conditions, it's OK'). </p><p></p><p>(3) Ars Magica: The Dominion is their word for Church-oriented power. Mages find themselves weakened by it, they're at minuses to create or cast spells within it's power, fey are weakened or killed by it, etc. The Church and the Magi have 'agreed to disagree' on most things, and tend to stay out of each other's way.</p><p></p><p>It's interesting that GURPS and Ars Magica approach the same subject from completely different viewpoints. I think on Yrth, they're making the assumption that Christianity will adapt in whatever ways it needs to, in order to survive. Look at the many adaptations it's made over the centuries in our own real world.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 539853, member: 3649"] Here's how it's been explained to me, over the years. The central idea here, the central core to the opposition these people have to D&D, is magic that is weilded by characters. Those last two words are the most important, here. See, what we think of as magic is completely different from the Biblical teaching of magic. The things you're describing in your post (and others have mentioned) are miracles. Humans cannot do miracles, ever. They do not call down plagues, they do not make food appear, etc. God and only God does those things. Humans cannot do such things, period. If they do, they are using magic, which is a power outside of the Christian realm: ie, from Satan. Remember the extreme duality that most people with this extreme-right mindset have. It doesn't matter if it's healing magic, or what. If it comes at the beck and call of a person, then it's evil. So, I really don't think you can have an RPG that both deals with usable-by-PC's magic and appeals to the kind of Christian that is against RPG's. As far as I know, only three games have ever dealt with Christianity in an RPG setting. (1)'Dragonfire', which was marketed as a Christian RPG -- I know nothing about this game, having never even seen it. (2) GURPS Fantasy: Their world of Yrth has Christian real world religions all over the place. Of course, their priests use magic, they have mages in their employ, etc. It's explained somewhere in the history how they got to that point (I think their Pope simply said 'under these conditions, it's OK'). (3) Ars Magica: The Dominion is their word for Church-oriented power. Mages find themselves weakened by it, they're at minuses to create or cast spells within it's power, fey are weakened or killed by it, etc. The Church and the Magi have 'agreed to disagree' on most things, and tend to stay out of each other's way. It's interesting that GURPS and Ars Magica approach the same subject from completely different viewpoints. I think on Yrth, they're making the assumption that Christianity will adapt in whatever ways it needs to, in order to survive. Look at the many adaptations it's made over the centuries in our own real world. [/QUOTE]
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