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Could you make a Christian-oriented RPG?
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<blockquote data-quote="Wicht" data-source="post: 540070" data-attributes="member: 221"><p>A few years back I was working out my own role-playing system (haven't we all). Lack of time and a need to finish other more pressing things put the whole thing on the back burner but my game-world was being designed from a strictly monotheistic predeluge (that is the creation before the great flood) point of view. I pictured a world in which there were seven physical demons who worked to control the free-creatures (those creatures with freewill) and corrupt their souls. Meanwhile an element of creation continued to follow the creator. There were two forms of magic, one divine, one sorcerous. The divine magic was similar to biblical miracles whereas the sorcery was available to anyone but weakened the soul and gave the demons more control over the individual. I had worked out the entire history and the only part of the game I was really stuck on was a mechanism to present the more spiritual struggles involved in the game. It was not a strictly christian game but it relied heavily on my christian worldview for inspiration. This thread has made me want to dig out my notes and polish it up for d20 compatibility.</p></blockquote><p></p>
[QUOTE="Wicht, post: 540070, member: 221"] A few years back I was working out my own role-playing system (haven't we all). Lack of time and a need to finish other more pressing things put the whole thing on the back burner but my game-world was being designed from a strictly monotheistic predeluge (that is the creation before the great flood) point of view. I pictured a world in which there were seven physical demons who worked to control the free-creatures (those creatures with freewill) and corrupt their souls. Meanwhile an element of creation continued to follow the creator. There were two forms of magic, one divine, one sorcerous. The divine magic was similar to biblical miracles whereas the sorcery was available to anyone but weakened the soul and gave the demons more control over the individual. I had worked out the entire history and the only part of the game I was really stuck on was a mechanism to present the more spiritual struggles involved in the game. It was not a strictly christian game but it relied heavily on my christian worldview for inspiration. This thread has made me want to dig out my notes and polish it up for d20 compatibility. [/QUOTE]
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Could you make a Christian-oriented RPG?
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